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<blockquote data-quote="william_nova" data-source="post: 4250067" data-attributes="member: 61015"><p>I find moments like this too amusing. Its like the parable of the blind men and the elephant. </p><p></p><p>For me, 3e was a huge step backward in terms of complexity and completely squished role playing under a heavy load of rules, more rules, and yet more rules. People I knew who kinda sorta role played were now so completely focused on mechanics and all the cool crunch that they all began to more and more resemble the rules lawyers we always had to keep on a tight leash in game. People who were more heavy role players were so turned off by this frenzy of power gaming they just up and left for greener pastures.</p><p></p><p>Now to me 4e seems tighter and more focused on combat, yet does not eschew story at any point. Time and time again in the books there are references to collaborative story telling, getting off the page, trying new things, with DMs being encouraged to adjudicate on the fly based on the core mechanic. </p><p></p><p>I personally think this is a return to the older method, and its one I welcome. To be perfectly honest if you need a set of rules to role play you are not in my opinion role playing.</p></blockquote><p></p>
[QUOTE="william_nova, post: 4250067, member: 61015"] I find moments like this too amusing. Its like the parable of the blind men and the elephant. For me, 3e was a huge step backward in terms of complexity and completely squished role playing under a heavy load of rules, more rules, and yet more rules. People I knew who kinda sorta role played were now so completely focused on mechanics and all the cool crunch that they all began to more and more resemble the rules lawyers we always had to keep on a tight leash in game. People who were more heavy role players were so turned off by this frenzy of power gaming they just up and left for greener pastures. Now to me 4e seems tighter and more focused on combat, yet does not eschew story at any point. Time and time again in the books there are references to collaborative story telling, getting off the page, trying new things, with DMs being encouraged to adjudicate on the fly based on the core mechanic. I personally think this is a return to the older method, and its one I welcome. To be perfectly honest if you need a set of rules to role play you are not in my opinion role playing. [/QUOTE]
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