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<blockquote data-quote="Zinovia" data-source="post: 4250404" data-attributes="member: 57373"><p>And mine has Fletching and Play instrument: drum (to accompany our bard when we perform - I even have a membership in TAG - the Tavern Actor's Guild <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) I like non-combat skills but don't necessarily feel that the actual numeric values will matter much in the course of roleplaying.</p><p></p><p>My rogue 10 / psychic warrior 5 is extremely combat oriented, but is still the skills-monkey for the group, so I have to buy all those ranks in Search, Spot, Listen, Disable Device, Open Locks, Balance, Climb, Jump, Appraise, Sleight of Hand, and Tumble. That leaves nothing to spend on any charisma based skills (my character has a very low Cha), Forgery, Use Rope, Escape Artist, or anything just for fluff, especially given the ranks I didn't take for my PsyWar levels that I am making up for. But I took a few fluff skills regardless. </p><p></p><p>In any case, 4E has rolled a ton of skills into far fewer, but I don't know how the system will play out yet. As long as I add something covering background skills then I think I'll be happy with it. I really like it when characters can make use of their fluff skills in the course of the game, but 3.5 made it hard to do that by actively discouraging you from "wasting" points on those things. There were just too few skill points, no matter what class you were.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4250404, member: 57373"] And mine has Fletching and Play instrument: drum (to accompany our bard when we perform - I even have a membership in TAG - the Tavern Actor's Guild :D ) I like non-combat skills but don't necessarily feel that the actual numeric values will matter much in the course of roleplaying. My rogue 10 / psychic warrior 5 is extremely combat oriented, but is still the skills-monkey for the group, so I have to buy all those ranks in Search, Spot, Listen, Disable Device, Open Locks, Balance, Climb, Jump, Appraise, Sleight of Hand, and Tumble. That leaves nothing to spend on any charisma based skills (my character has a very low Cha), Forgery, Use Rope, Escape Artist, or anything just for fluff, especially given the ranks I didn't take for my PsyWar levels that I am making up for. But I took a few fluff skills regardless. In any case, 4E has rolled a ton of skills into far fewer, but I don't know how the system will play out yet. As long as I add something covering background skills then I think I'll be happy with it. I really like it when characters can make use of their fluff skills in the course of the game, but 3.5 made it hard to do that by actively discouraging you from "wasting" points on those things. There were just too few skill points, no matter what class you were. [/QUOTE]
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