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<blockquote data-quote="2eBladeSinger" data-source="post: 4251927" data-attributes="member: 65432"><p>I think this is a great thread. (Also, not to draw the ire of the moderators, but I thought the Aspergers comment was funny more than rude as well). One thing I find interesting about threads comparing the various editions of D&D is that often one edition is meant to seem inferior to another. I think this is rather silly. I realize that not everyone has played through the various editions (two copper pieces to anyone who can guess where I started) but that’s probably more a case of posters having been too young to have played them than that they were inferior editions. D&D in any incarnation is fun, it’s supposed to be fun or else we wouldn’t have been playing it and this website wouldn’t exist as it is. It’s not like we’ve been eating rotten beets this whole time and suddenly WotC has figured out how to give us pudding and pie. </p><p></p><p>I don’t think role-playing and combat are mutually exclusive. Part of role-playing is describing actions, giving spiels when your character calls out his enemy or calls upon the favor of his deity. How much this is done in each game, and to what level of detail is purely a group preference as is the amount of time and detail the characters spend gathering information from the Duke’s courtiers or investing in their own backgrounds. IMO 3e and 4e are much more detailed in terms of actions, position, etc that make that type of role-play a little different, but not irrelevant – instead of describing an attack as a series of thrusts and parries <em>that clank against the iron mesh of the Orc’s armor</em>, we have to think about how to describe a cleave or a shield rush (or whatever it’s called now). Personally, I find the opportunity to point my character’s longsword at the throat of the next Hobgoblin War Chief and cry aloud<em> ‘If you want him, you’ll go through me first!” </em> (i.e. marking) pretty neat-o. Ultimately, D&D has always been, kick duff, take stuff add fluff. How much fluff will now as it always has been, be determined by the group playing the adventure.</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4251927, member: 65432"] I think this is a great thread. (Also, not to draw the ire of the moderators, but I thought the Aspergers comment was funny more than rude as well). One thing I find interesting about threads comparing the various editions of D&D is that often one edition is meant to seem inferior to another. I think this is rather silly. I realize that not everyone has played through the various editions (two copper pieces to anyone who can guess where I started) but that’s probably more a case of posters having been too young to have played them than that they were inferior editions. D&D in any incarnation is fun, it’s supposed to be fun or else we wouldn’t have been playing it and this website wouldn’t exist as it is. It’s not like we’ve been eating rotten beets this whole time and suddenly WotC has figured out how to give us pudding and pie. I don’t think role-playing and combat are mutually exclusive. Part of role-playing is describing actions, giving spiels when your character calls out his enemy or calls upon the favor of his deity. How much this is done in each game, and to what level of detail is purely a group preference as is the amount of time and detail the characters spend gathering information from the Duke’s courtiers or investing in their own backgrounds. IMO 3e and 4e are much more detailed in terms of actions, position, etc that make that type of role-play a little different, but not irrelevant – instead of describing an attack as a series of thrusts and parries [I]that clank against the iron mesh of the Orc’s armor[/I], we have to think about how to describe a cleave or a shield rush (or whatever it’s called now). Personally, I find the opportunity to point my character’s longsword at the throat of the next Hobgoblin War Chief and cry aloud[I] ‘If you want him, you’ll go through me first!” [/I] (i.e. marking) pretty neat-o. Ultimately, D&D has always been, kick duff, take stuff add fluff. How much fluff will now as it always has been, be determined by the group playing the adventure. [/QUOTE]
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