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<blockquote data-quote="AtomicPope" data-source="post: 4256083" data-attributes="member: 64790"><p>Sweet! All indepth analysis of any complex system is best accomplished by skimming and making assumptions based on preconceived notions.</p><p></p><p></p><p>You must have missed all of those other sections:</p><p>Chapter 1 - How to be a DM: says nothing about combat mechanics, just defines the roles of a DM and the Players.</p><p>Chapter 2 - Running the Game: says nothing about combat mechanics, give helpful information about Planning, Pacing, and Running a game.</p><p></p><p></p><p>Only Chapters 3&4 are strictly associated with combat. That's two chapters out of 11. Chapter 11 is a sample town that provides DM's with a venue for noncombat roleplaying and how to execute the Plot Hook for adventure. The Chapter Noncombat Encounters is LONGER than the Combat Encounters Chapter. Most of the DMG is about running the game, keeping the players motivated and happy, and creating an interesting story. It's easily the best DMG ever published. You clearly don't DM so you can't see the value in a structured approach to campaign design.</p><p></p><p></p><p>Artwork cannot be grandiloquent unless it's literary, but then it's not lumped with art. Stop inflating your diction. Fourth edition uses very clear, plain English as is required in technical writing.</p><p></p><p>But you're wrong about no one smiling or relaxed:</p><p>DMG pg 33 Female rogue with hand crossbow</p><p>DMG pg 117 Female rogue with whimsical smile</p><p>DMG pg 119 Elf warlock performs ritual</p><p>DMG pg 123 smiling guardienne points the characters away from the temple</p><p>DMG pg 149 Characters staring in awe at the fantastic landscape</p><p>DMG pg 196-197 Characters haggling in the Bizaar</p><p></p><p>Clearly you're seeing only what you want to see. D&D is a game of adventure. This is not an adventure at disneyland. It's a dangerous place where characters need to fight and kill to get the job done. If there were no harrowing scenes then D&D would be misrepresented.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4256083, member: 64790"] Sweet! All indepth analysis of any complex system is best accomplished by skimming and making assumptions based on preconceived notions. You must have missed all of those other sections: Chapter 1 - How to be a DM: says nothing about combat mechanics, just defines the roles of a DM and the Players. Chapter 2 - Running the Game: says nothing about combat mechanics, give helpful information about Planning, Pacing, and Running a game. Only Chapters 3&4 are strictly associated with combat. That's two chapters out of 11. Chapter 11 is a sample town that provides DM's with a venue for noncombat roleplaying and how to execute the Plot Hook for adventure. The Chapter Noncombat Encounters is LONGER than the Combat Encounters Chapter. Most of the DMG is about running the game, keeping the players motivated and happy, and creating an interesting story. It's easily the best DMG ever published. You clearly don't DM so you can't see the value in a structured approach to campaign design. Artwork cannot be grandiloquent unless it's literary, but then it's not lumped with art. Stop inflating your diction. Fourth edition uses very clear, plain English as is required in technical writing. But you're wrong about no one smiling or relaxed: DMG pg 33 Female rogue with hand crossbow DMG pg 117 Female rogue with whimsical smile DMG pg 119 Elf warlock performs ritual DMG pg 123 smiling guardienne points the characters away from the temple DMG pg 149 Characters staring in awe at the fantastic landscape DMG pg 196-197 Characters haggling in the Bizaar Clearly you're seeing only what you want to see. D&D is a game of adventure. This is not an adventure at disneyland. It's a dangerous place where characters need to fight and kill to get the job done. If there were no harrowing scenes then D&D would be misrepresented. [/QUOTE]
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