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<blockquote data-quote="Lanefan" data-source="post: 4256115" data-attributes="member: 29398"><p>All I can say here, after lots and lots of reading, is that if 4e ends up playing the least bit like 1e I'll jump for joy...and then eat my hat, because it just ain't gonna happen.</p><p></p><p>4e looks quite playable...very playable, in fact...for one-shots or tournaments. Not sure if it'll stand up to the rigors of a 10-year campaign even if the level advancement is slowed down; this is one thing that 1e could do, and has done. (see my sig)</p><p></p><p>From all I can see (discolsure: I don't have the books yet, but do have KotS and W+M) 4e is going to be really really good and really bad at the same time. The good comes from the open-ended role-play aspects mentioned previously here; the bad comes from some deal-breaking twists on in-game reality and believability (best example here is the huge unfilled gap in abilities between a commoner/minion and a 1st-level character/skirmisher). So, time to plunder.</p><p></p><p>What happens if you try mixing 1e character-design with 2e setting and 4e role-play? Throw in 4e monster design except for hit points, which can use 3e or 1e or whatever the DM needs at the time; and plunder the adventures from anywhere that'll give 'em.</p><p></p><p>I swear that if we took the 4 editions apart, looked at all the component parts, and started kit-bashing we could come up with a damn fine game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p><p></p><p>p.s. who says the Fighter has nothing to do outside of combat? All you gotta do is give him some character and then keep talking even when the "diplomats" tell you to shut up. Worked for me for 10 levels and 20 years... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 4256115, member: 29398"] All I can say here, after lots and lots of reading, is that if 4e ends up playing the least bit like 1e I'll jump for joy...and then eat my hat, because it just ain't gonna happen. 4e looks quite playable...very playable, in fact...for one-shots or tournaments. Not sure if it'll stand up to the rigors of a 10-year campaign even if the level advancement is slowed down; this is one thing that 1e could do, and has done. (see my sig) From all I can see (discolsure: I don't have the books yet, but do have KotS and W+M) 4e is going to be really really good and really bad at the same time. The good comes from the open-ended role-play aspects mentioned previously here; the bad comes from some deal-breaking twists on in-game reality and believability (best example here is the huge unfilled gap in abilities between a commoner/minion and a 1st-level character/skirmisher). So, time to plunder. What happens if you try mixing 1e character-design with 2e setting and 4e role-play? Throw in 4e monster design except for hit points, which can use 3e or 1e or whatever the DM needs at the time; and plunder the adventures from anywhere that'll give 'em. I swear that if we took the 4 editions apart, looked at all the component parts, and started kit-bashing we could come up with a damn fine game! :) Lanefan p.s. who says the Fighter has nothing to do outside of combat? All you gotta do is give him some character and then keep talking even when the "diplomats" tell you to shut up. Worked for me for 10 levels and 20 years... :) [/QUOTE]
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