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<blockquote data-quote="Mercule" data-source="post: 7713238" data-attributes="member: 5100"><p>That's why I said "hypothetically". Probably the worst-case scenario is that WotC gets to the point where they don't need the RPG to make money off a D&D video game, movie, etc. and stops publishing it. To protect their IP, they aren't going to just let someone else publish the game under the D&D name, or even publish new rules additions for it. At that point, D&D dies. Someone will probably rename it to D20++ (as a silly example), but that's still slightly different.</p><p></p><p>What I'm really getting at, again, is that I don't really care about the stats for anything but the TTRPG. I don't even care about the existence of those things, except insofar as they benefit the TTRPG. I've <u>played</u> almost every D&D video game back to the original <u>Eye of the Beholder</u>, read a few of the books, and seen the movie (though I'm not sure that's worth mentioning). None of the video games held my interest long enough to finish them. Dragonlance was OK. All I actually care about is the game.</p><p></p><p>I have little-to-no faith in a D&D movie being compelling as a "D&D" movie -- you can do a lot with Dragonlance, Eberron, even the Realms that might be fun and hold my interest. But, those are because of the D&D-adjacent brands (the settings). I don't like the brand confusion. It's not so much a D&D product as it is one of those. I have one of the original Dragonlance novels in reach and it doesn't actually say "D&D" on it, anywhere, in any form. That's the correct branding. It's <u>not</u> a D&D novel. D&D is the brand name for a TTRPG and those mechanics have been adapted to power a video game engine, from time to time.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7713238, member: 5100"] That's why I said "hypothetically". Probably the worst-case scenario is that WotC gets to the point where they don't need the RPG to make money off a D&D video game, movie, etc. and stops publishing it. To protect their IP, they aren't going to just let someone else publish the game under the D&D name, or even publish new rules additions for it. At that point, D&D dies. Someone will probably rename it to D20++ (as a silly example), but that's still slightly different. What I'm really getting at, again, is that I don't really care about the stats for anything but the TTRPG. I don't even care about the existence of those things, except insofar as they benefit the TTRPG. I've [U]played[/U] almost every D&D video game back to the original [U]Eye of the Beholder[/U], read a few of the books, and seen the movie (though I'm not sure that's worth mentioning). None of the video games held my interest long enough to finish them. Dragonlance was OK. All I actually care about is the game. I have little-to-no faith in a D&D movie being compelling as a "D&D" movie -- you can do a lot with Dragonlance, Eberron, even the Realms that might be fun and hold my interest. But, those are because of the D&D-adjacent brands (the settings). I don't like the brand confusion. It's not so much a D&D product as it is one of those. I have one of the original Dragonlance novels in reach and it doesn't actually say "D&D" on it, anywhere, in any form. That's the correct branding. It's [U]not[/U] a D&D novel. D&D is the brand name for a TTRPG and those mechanics have been adapted to power a video game engine, from time to time. [/QUOTE]
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