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We're Getting Old - and is WotC Accounting For That?
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<blockquote data-quote="Mercurius" data-source="post: 6204667" data-attributes="member: 59082"><p>Another good point. You know, I saw <em>Man of Steel </em>the other day and while I enjoyed it overall, I found myself bored with the endless action sequences and waiting for them to end. The same thought crossed my mind as I considered seeing <em>Pacific Rim</em> - I haven't seen it, but I'm guessing I'd find it rather tedious after the first hour or so. It used to be an automatic for me that I'd watch big budget science fiction and comic book movies, but now I'm finding myself bored with the action. It just seems that with such movies, there's about half an hour of setting the scene, half an hour of build-up, and then the rest of the movie is all action, all fighting. I enjoy the first half, but the second half gets tedious after 10 minutes or so of action.</p><p></p><p>Its the same with books. When I was a teenager Drizzt Do'Urden books were great. But I remember reading <em>Legacy </em>when I was in my early 20s and finding all of the fight scenes boring. The same happened with comic books - I just got tired of them, in particular the adolescent--and quite misogynist--depiction of the female body.</p><p></p><p>It isn't that now, in my "aging years," I don't like action or combat scenes in books or movies, but that I don't want it to be the focus. Now in D&D that may be different in that the combat is a tactical experience that isn't something passively watched but is actively engaged. But I still want a balance. When we were playing 4E, in a typical four hour session we might have one minor and one major combat encounter. The minor one would take about an hour, and the major one about two hours - so that left only an hour or so for other stuff. I'd at least like to get that down to 50-50, if not 40-60 or even 30-70 (combat to non-combat time ratio).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6204667, member: 59082"] Another good point. You know, I saw [I]Man of Steel [/I]the other day and while I enjoyed it overall, I found myself bored with the endless action sequences and waiting for them to end. The same thought crossed my mind as I considered seeing [I]Pacific Rim[/I] - I haven't seen it, but I'm guessing I'd find it rather tedious after the first hour or so. It used to be an automatic for me that I'd watch big budget science fiction and comic book movies, but now I'm finding myself bored with the action. It just seems that with such movies, there's about half an hour of setting the scene, half an hour of build-up, and then the rest of the movie is all action, all fighting. I enjoy the first half, but the second half gets tedious after 10 minutes or so of action. Its the same with books. When I was a teenager Drizzt Do'Urden books were great. But I remember reading [I]Legacy [/I]when I was in my early 20s and finding all of the fight scenes boring. The same happened with comic books - I just got tired of them, in particular the adolescent--and quite misogynist--depiction of the female body. It isn't that now, in my "aging years," I don't like action or combat scenes in books or movies, but that I don't want it to be the focus. Now in D&D that may be different in that the combat is a tactical experience that isn't something passively watched but is actively engaged. But I still want a balance. When we were playing 4E, in a typical four hour session we might have one minor and one major combat encounter. The minor one would take about an hour, and the major one about two hours - so that left only an hour or so for other stuff. I'd at least like to get that down to 50-50, if not 40-60 or even 30-70 (combat to non-combat time ratio). [/QUOTE]
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