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We're Getting Old - and is WotC Accounting For That?
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<blockquote data-quote="Rhenny" data-source="post: 6207740" data-attributes="member: 18333"><p>Interesting thread. I haven't read every part, but I'd like to add.</p><p></p><p>I've noticed interesting trends as I've aged. </p><p></p><p>First, I like a simpler game now. I have less time to study, play and DM the game, so I don't want too much clutter and complicated rules that need to be micromanaged. Also, when I DM, it is usually for a group that plays online only 2 or 3 times a month. Everyone is very busy, so each time we sit down to play, we have to re-study and refresh our memory. If rules and characters are too complicated, it takes longer to refresh, and during play, it usually takes longer to make decisions. I like the way D&D Next seems to be pretty simple...it makes casual gaming work.</p><p></p><p>Second, I am drawn much more to the roleplaying and story telling aspect of the game now. I still like combat, but now I enjoy a balance of interaction and exploration whereas in my youth, I liked more hack and slash (although I still liked story and puzzles even back in the day). As a DM, I like to DM sandboxy type adventures that give me flexibility to include political, social encounters, and open ended sessions where players decide to do what they like. Of course, I also like to run story driven adventures and dungeon crawls within the larger sandbox, but it is nice to have the sandbox as the overarching structure for the campaign. </p><p></p><p>I think these are some of the changes that have developed as I've aged. I'm not sure if that's what everyone else has experienced.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6207740, member: 18333"] Interesting thread. I haven't read every part, but I'd like to add. I've noticed interesting trends as I've aged. First, I like a simpler game now. I have less time to study, play and DM the game, so I don't want too much clutter and complicated rules that need to be micromanaged. Also, when I DM, it is usually for a group that plays online only 2 or 3 times a month. Everyone is very busy, so each time we sit down to play, we have to re-study and refresh our memory. If rules and characters are too complicated, it takes longer to refresh, and during play, it usually takes longer to make decisions. I like the way D&D Next seems to be pretty simple...it makes casual gaming work. Second, I am drawn much more to the roleplaying and story telling aspect of the game now. I still like combat, but now I enjoy a balance of interaction and exploration whereas in my youth, I liked more hack and slash (although I still liked story and puzzles even back in the day). As a DM, I like to DM sandboxy type adventures that give me flexibility to include political, social encounters, and open ended sessions where players decide to do what they like. Of course, I also like to run story driven adventures and dungeon crawls within the larger sandbox, but it is nice to have the sandbox as the overarching structure for the campaign. I think these are some of the changes that have developed as I've aged. I'm not sure if that's what everyone else has experienced. [/QUOTE]
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We're Getting Old - and is WotC Accounting For That?
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