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General Tabletop Discussion
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We're Getting Old - and is WotC Accounting For That?
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<blockquote data-quote="Mercurius" data-source="post: 6207862" data-attributes="member: 59082"><p>That's pretty damn cool stuff, joe. Unfortunately the PDF is difficult to navigate because its so bit, at least on my 14" laptop. I'll put it up on my 42" TV later and take a better look.</p><p></p><p></p><p></p><p>That's just it. I actually, overall, prefer to DM - I love designing a setting, creating back-story, weaving together plot threads, drawing out site maps, telling a story, and running the game - but its a true <em>labour </em>(or <em>labor </em>as we say in the former colonies!). The group I play with (although have been on hiatus for about a year) doesn't get how much work goes into DMing, because none of them have really done it extensively.</p><p></p><p>Its kind of like teaching. A one-hour class can require hours of prep - reading, taking notes, etc. Of course another one-hour class can require no prep at all. It really depends upon the class, if you've taught thematerial before, etc.</p><p></p><p>But the catch-22 of DMing--in terms of prep time and the busy lives of the aging gamer base--is that while we can say that WotC should make it easier for us to prepare, those of us who DM by and large get a great deal of pleasure out of preparation, we just don't have the time for it. My point being, even if WotC provided tons of amazing adventures, pre-made setting stuff, encounters, etc, I'd <em>still </em>want to make it my own - create my own setting, weave together my own adventures, and so forth. </p><p></p><p>I do hope that WotC focuses a lot of creative energy on crafting good adventures, but that they also create products that will help DMs in their own creative process, not just provide stuff to circumvent that.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6207862, member: 59082"] That's pretty damn cool stuff, joe. Unfortunately the PDF is difficult to navigate because its so bit, at least on my 14" laptop. I'll put it up on my 42" TV later and take a better look. That's just it. I actually, overall, prefer to DM - I love designing a setting, creating back-story, weaving together plot threads, drawing out site maps, telling a story, and running the game - but its a true [I]labour [/I](or [I]labor [/I]as we say in the former colonies!). The group I play with (although have been on hiatus for about a year) doesn't get how much work goes into DMing, because none of them have really done it extensively. Its kind of like teaching. A one-hour class can require hours of prep - reading, taking notes, etc. Of course another one-hour class can require no prep at all. It really depends upon the class, if you've taught thematerial before, etc. But the catch-22 of DMing--in terms of prep time and the busy lives of the aging gamer base--is that while we can say that WotC should make it easier for us to prepare, those of us who DM by and large get a great deal of pleasure out of preparation, we just don't have the time for it. My point being, even if WotC provided tons of amazing adventures, pre-made setting stuff, encounters, etc, I'd [I]still [/I]want to make it my own - create my own setting, weave together my own adventures, and so forth. I do hope that WotC focuses a lot of creative energy on crafting good adventures, but that they also create products that will help DMs in their own creative process, not just provide stuff to circumvent that. [/QUOTE]
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