Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 2135751" data-attributes="member: 3400"><p>This is an interesting discussion. I think modules like ToH and RttToH are best played as one-shots because they generally don't fit into a regular campaign very well (being essentially lethal TPK exercises). </p><p></p><p>What I find most interesting is the sorcerer-player's attachment to his character and how other people are responding to it. I've always found it curious that some players become super attached to their D&D characters and afraid of them dying even though there are numerous ways of coming back from the dead with relatively little fuss. Contrast that with CoC players who lose investigators at substantial rates or even Paranoia players who are positively gleeful at kicking the bucket.</p><p></p><p>I have 2 theories to describe that behavior:</p><p>1) D&D characters tend to exist in longer campaigns that foster attachment, while CoC characters are expected to die and/or go insane at any given moment. And Paranoia, well, there's a reason commie mutant traitors like yourself are given 6 clones each...</p><p></p><p>2) D&D, being the most successful RPG since "House" and "Cops and Robbers", has the broadest collection of players and thus naturally includes the inevitable players who create and look at their PCs as a sort of avatar of themselves or some aspect of their personalities that they have or wish they had. Thus, they get really attached to the character. I think closely related to this type of player is the wannabe-writer... someone who really wants to write good stories because they think they are really creative but who doesn't have time or real skill at doing so and therefore spends an inordinate amout of time crafting their PC and their backstory.</p><p>Other games, appealing to narrower gaming interests or not being as widely published, naturally get fewer of these types of players.</p><p></p><p>I think both of my theories have counter arguments since you do see D&D-character attachment even in short-term campaigns and there are players who get attached to a wide cross variety of D&D characters that have no relation to their own personalities, dreams, desires, or creative writing outlets. But every once in a while I have to reflect on this issue.</p></blockquote><p></p>
[QUOTE="billd91, post: 2135751, member: 3400"] This is an interesting discussion. I think modules like ToH and RttToH are best played as one-shots because they generally don't fit into a regular campaign very well (being essentially lethal TPK exercises). What I find most interesting is the sorcerer-player's attachment to his character and how other people are responding to it. I've always found it curious that some players become super attached to their D&D characters and afraid of them dying even though there are numerous ways of coming back from the dead with relatively little fuss. Contrast that with CoC players who lose investigators at substantial rates or even Paranoia players who are positively gleeful at kicking the bucket. I have 2 theories to describe that behavior: 1) D&D characters tend to exist in longer campaigns that foster attachment, while CoC characters are expected to die and/or go insane at any given moment. And Paranoia, well, there's a reason commie mutant traitors like yourself are given 6 clones each... 2) D&D, being the most successful RPG since "House" and "Cops and Robbers", has the broadest collection of players and thus naturally includes the inevitable players who create and look at their PCs as a sort of avatar of themselves or some aspect of their personalities that they have or wish they had. Thus, they get really attached to the character. I think closely related to this type of player is the wannabe-writer... someone who really wants to write good stories because they think they are really creative but who doesn't have time or real skill at doing so and therefore spends an inordinate amout of time crafting their PC and their backstory. Other games, appealing to narrower gaming interests or not being as widely published, naturally get fewer of these types of players. I think both of my theories have counter arguments since you do see D&D-character attachment even in short-term campaigns and there are players who get attached to a wide cross variety of D&D characters that have no relation to their own personalities, dreams, desires, or creative writing outlets. But every once in a while I have to reflect on this issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
Top