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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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<blockquote data-quote="Kae'Yoss" data-source="post: 2180217" data-attributes="member: 4134"><p>OK, the metagaming was wrong.</p><p></p><p></p><p></p><p></p><p>While neither of your characters should use this metagame knowledge, you certainly should. The answer "I said yes because my character doesn't know" is the same as saying "My wizard won't use lightning bolt on the demon because I know that he's immune). You mix up you and your characters. </p><p></p><p></p><p></p><p>Let me gather the facts: A lot of people here have told you that while death is only one possible outcome for your character, the alternatives are far worse. You have told us that the DM is the "let them fall as they may" type of DM.</p><p></p><p>I say you shouldn't let your characters act upon any player knowledge. But the players should. At the least, ask the DM if he has remade the module so that the chance that your characters die isn't ridiculously high as in the original work. If he says "yes, I have remade it so it isn't like playing russion roulette with one empty chamber instead of one full one", then trust your DM. If he says that it "kept the spirit of the original", you should debate - among the players and the DM, whether you want to lose those PC's you have played from level one.</p><p></p><p></p><p></p><p></p><p>Amen to that.</p><p></p><p></p><p></p><p>Amen to that, too.</p><p></p><p></p><p>Don't turn this into a "holy war". "Your style of gaming differs from my own, therefore it is inferior". Some people don't have a problem when their character dies. They have plenty of concepts they want to test (I know what I'm talking about). Others (and sometimes the same) become attached to their characters. It may be because it was an experiment ("I wonder how that character cocept is") that turned out well, or because they really really wanted to play something like that, or they put a lot of work and thought into the character's personality, or the DM is just so great that he can incorporate the character into the story perfectly, so you wouldn't think of playing another character, that would be the same as starting a new campaign. I have a DM like that.</p><p></p><p></p><p>So if there's a guy who doesn't want to lose his character (which he played straight up from level one to level 15 no less) to what he knows is a module that kills (or worse), that's OK. We're not talking the usual calculated risk in adventuring. We're not talking about a player who's so afraid his character would die that he never does anything remotely dangerous. We're talking about the equivalent to walking up to Orcus and saying "Yo, Orcus, your momma wears combat boots, and here's a message from my goddess Kiaransalee: You suck, loser!"</p><p></p><p>Those calling him a wuss or worse for that only show their immaturity.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2180217, member: 4134"] OK, the metagaming was wrong. While neither of your characters should use this metagame knowledge, you certainly should. The answer "I said yes because my character doesn't know" is the same as saying "My wizard won't use lightning bolt on the demon because I know that he's immune). You mix up you and your characters. Let me gather the facts: A lot of people here have told you that while death is only one possible outcome for your character, the alternatives are far worse. You have told us that the DM is the "let them fall as they may" type of DM. I say you shouldn't let your characters act upon any player knowledge. But the players should. At the least, ask the DM if he has remade the module so that the chance that your characters die isn't ridiculously high as in the original work. If he says "yes, I have remade it so it isn't like playing russion roulette with one empty chamber instead of one full one", then trust your DM. If he says that it "kept the spirit of the original", you should debate - among the players and the DM, whether you want to lose those PC's you have played from level one. Amen to that. Amen to that, too. Don't turn this into a "holy war". "Your style of gaming differs from my own, therefore it is inferior". Some people don't have a problem when their character dies. They have plenty of concepts they want to test (I know what I'm talking about). Others (and sometimes the same) become attached to their characters. It may be because it was an experiment ("I wonder how that character cocept is") that turned out well, or because they really really wanted to play something like that, or they put a lot of work and thought into the character's personality, or the DM is just so great that he can incorporate the character into the story perfectly, so you wouldn't think of playing another character, that would be the same as starting a new campaign. I have a DM like that. So if there's a guy who doesn't want to lose his character (which he played straight up from level one to level 15 no less) to what he knows is a module that kills (or worse), that's OK. We're not talking the usual calculated risk in adventuring. We're not talking about a player who's so afraid his character would die that he never does anything remotely dangerous. We're talking about the equivalent to walking up to Orcus and saying "Yo, Orcus, your momma wears combat boots, and here's a message from my goddess Kiaransalee: You suck, loser!" Those calling him a wuss or worse for that only show their immaturity. [/QUOTE]
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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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