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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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<blockquote data-quote="Bryan898" data-source="post: 2184685" data-attributes="member: 9085"><p>RANT SPOILER</p><p>I'm a little disappointed by how someone could agree with him not wanting to play this with that reasoning. Personally, if my player didn't want to play because he feared losing his character I'd tell him to not play then. I don't think his character was hard-earned at all, or that he put a whole lot of work into him. All the "hard work" he's put into his PC is really having a good time playing a game devised by the person doing the real hard work, the DM. If the DM puts the time into running your campaign, giving you adventures and plotlines to get you where you are, and has to basically create everything, shouldn't he have the right to have a say where the campaign is heading? He put time and effort into the converting that monster adventure, not to mention the time needed to read it, and seems fairly excited about it. If I did all that work and my players wouldn't even give it a shot because they were too scared too lose their characters.... Acerack would win and the world would be consumed by fire, and guess what would happen to their characters? Call me an a** or spiteful if you will, but I think anyone who chooses that course of action is ungrateful, and personally wouldn't DM for them. It's a game that requires a lot of work by one person that provides you with a lot of fun. Don't you think you owe it to him to at least try something he wants to do? I'm really big on the tough love factor. If you can't face up to losing a character, either don't play or grow up.</p><p>END RANT</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2184685, member: 9085"] RANT SPOILER I'm a little disappointed by how someone could agree with him not wanting to play this with that reasoning. Personally, if my player didn't want to play because he feared losing his character I'd tell him to not play then. I don't think his character was hard-earned at all, or that he put a whole lot of work into him. All the "hard work" he's put into his PC is really having a good time playing a game devised by the person doing the real hard work, the DM. If the DM puts the time into running your campaign, giving you adventures and plotlines to get you where you are, and has to basically create everything, shouldn't he have the right to have a say where the campaign is heading? He put time and effort into the converting that monster adventure, not to mention the time needed to read it, and seems fairly excited about it. If I did all that work and my players wouldn't even give it a shot because they were too scared too lose their characters.... Acerack would win and the world would be consumed by fire, and guess what would happen to their characters? Call me an a** or spiteful if you will, but I think anyone who chooses that course of action is ungrateful, and personally wouldn't DM for them. It's a game that requires a lot of work by one person that provides you with a lot of fun. Don't you think you owe it to him to at least try something he wants to do? I'm really big on the tough love factor. If you can't face up to losing a character, either don't play or grow up. END RANT [/QUOTE]
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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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