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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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<blockquote data-quote="Kae'Yoss" data-source="post: 2185059" data-attributes="member: 4134"><p>But it very well might be the end of the campaign. Especially if we aren't talking about one character, but about half the party. </p><p></p><p>Many DMs make sure to integrate the Characters into the plotline. In fact, that's one of the things I consider to be signs of a Great Dungeon Master. The adventures aren't just "We want you guys to do that because noone else is available right now. Try if you can make it, if you die, we just sent the next badge in. Some of the Adventures and Plots are really tied to the Character, for a number of reasons: They are the Chosen One from a prophecy (okay, cliché.), it's their loved one they want to rescue, they are the ones who know all the pieces to the puzzle, etc. In these cases, you cannot just say: Well, your character is now enclosed in eternal darkness, with no chance of deliverance whatsoever, build another character to save his loved one. We just pretend that your character wasn't the only one who really knew her, and thus can tell her apart from the evil shapechanger who impersonates her." The whole storyline just became so much useless paper. </p><p></p><p>Sure, if the DM doesn't have a higher plotline, or one that has nothing to do with the heroes, you could say: "well, it's just a piece of paper, despite the fact that I played that character for 2 years now, so I'll send him on a suicide mission without apparent reason."</p><p></p><p></p><p> </p><p></p><p>So you say that all characters belong to the DM, and if he decides to kill them on a whim, the Players should shut up and stop complaining? Remind me never to play when you're the DM. You don't need us anyway. Players are a distraction from work, anyway...</p><p></p><p></p><p></p><p>Real irony. Someone proving his immaturity by ranting at soneone because he has a different playstile, and then that person tells the rest to "grow up". Hong, is that you in disguise?</p><p></p><p></p><p>For the record: We're not talking about someone being afraid to lose his character in the normal course of the plot. We're talking about someone being concerned about the party being sent into a player character slaughterhouse for no apparent reason (unless the original player neglected to tell us why the module is tied to the greater plotline, or I haven't read that)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2185059, member: 4134"] But it very well might be the end of the campaign. Especially if we aren't talking about one character, but about half the party. Many DMs make sure to integrate the Characters into the plotline. In fact, that's one of the things I consider to be signs of a Great Dungeon Master. The adventures aren't just "We want you guys to do that because noone else is available right now. Try if you can make it, if you die, we just sent the next badge in. Some of the Adventures and Plots are really tied to the Character, for a number of reasons: They are the Chosen One from a prophecy (okay, cliché.), it's their loved one they want to rescue, they are the ones who know all the pieces to the puzzle, etc. In these cases, you cannot just say: Well, your character is now enclosed in eternal darkness, with no chance of deliverance whatsoever, build another character to save his loved one. We just pretend that your character wasn't the only one who really knew her, and thus can tell her apart from the evil shapechanger who impersonates her." The whole storyline just became so much useless paper. Sure, if the DM doesn't have a higher plotline, or one that has nothing to do with the heroes, you could say: "well, it's just a piece of paper, despite the fact that I played that character for 2 years now, so I'll send him on a suicide mission without apparent reason." So you say that all characters belong to the DM, and if he decides to kill them on a whim, the Players should shut up and stop complaining? Remind me never to play when you're the DM. You don't need us anyway. Players are a distraction from work, anyway... Real irony. Someone proving his immaturity by ranting at soneone because he has a different playstile, and then that person tells the rest to "grow up". Hong, is that you in disguise? For the record: We're not talking about someone being afraid to lose his character in the normal course of the plot. We're talking about someone being concerned about the party being sent into a player character slaughterhouse for no apparent reason (unless the original player neglected to tell us why the module is tied to the greater plotline, or I haven't read that) [/QUOTE]
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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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