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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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<blockquote data-quote="Malic" data-source="post: 2185373" data-attributes="member: 23799"><p>Well, I haven't seen this module. But given the reputation it apparantly has, I'm sad to see so many people calling the guy a wuss and so on. Perhaps he's not one of these players whose joy is to 'beat the module'. Maybe he doesn't play for the tactical challenge and think that characters are disposable crash test dummies.</p><p></p><p>And for heaven's sake, what is brave about throwing away a couple of sheets of paper, which is all it is if the game is a test to see how far you get.</p><p></p><p>If you're keen on a tactical challenge and don't care about shredding a character or three, that's fine. But if not, throwing you into a deathtrap specifically designed to kill characters is IMO railroading of the worst kind.</p><p></p><p>There's a big difference between your character acting bravely, and you throwing away a character you've invested time and emotion in (if not 'work') because the DM feels like killing it. Not only that, but wants you to cooperate by walking into the deathtrap, either because your character 'wouldn't know any better' or because there's some plot reason made up to funnel you in. And not only that, but wants you to know that's what he's doing in advance.</p><p></p><p>It's the GM saying 'I can win whenever I like'. It makes the game pointless and it makes all the thought you've put into your character meaningless. That's what it feels like to me anyway. And if the GM doesn't have a TPK in mind but just wants you to think they do because of the module's reputation, that power trip would really get my back up too.</p><p></p><p>Maybe this is unfair to the GM in this case. Maybe he doesn't know about the reputation of the module, for example, so he's not threatening the players with it, but has some really cool story ideas for it. But I can 100% understand such a reaction from a player who has heard all this stuff.</p></blockquote><p></p>
[QUOTE="Malic, post: 2185373, member: 23799"] Well, I haven't seen this module. But given the reputation it apparantly has, I'm sad to see so many people calling the guy a wuss and so on. Perhaps he's not one of these players whose joy is to 'beat the module'. Maybe he doesn't play for the tactical challenge and think that characters are disposable crash test dummies. And for heaven's sake, what is brave about throwing away a couple of sheets of paper, which is all it is if the game is a test to see how far you get. If you're keen on a tactical challenge and don't care about shredding a character or three, that's fine. But if not, throwing you into a deathtrap specifically designed to kill characters is IMO railroading of the worst kind. There's a big difference between your character acting bravely, and you throwing away a character you've invested time and emotion in (if not 'work') because the DM feels like killing it. Not only that, but wants you to cooperate by walking into the deathtrap, either because your character 'wouldn't know any better' or because there's some plot reason made up to funnel you in. And not only that, but wants you to know that's what he's doing in advance. It's the GM saying 'I can win whenever I like'. It makes the game pointless and it makes all the thought you've put into your character meaningless. That's what it feels like to me anyway. And if the GM doesn't have a TPK in mind but just wants you to think they do because of the module's reputation, that power trip would really get my back up too. Maybe this is unfair to the GM in this case. Maybe he doesn't know about the reputation of the module, for example, so he's not threatening the players with it, but has some really cool story ideas for it. But I can 100% understand such a reaction from a player who has heard all this stuff. [/QUOTE]
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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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