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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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<blockquote data-quote="ThirdWizard" data-source="post: 2186550" data-attributes="member: 12037"><p>#3 is not a faithful conversion. Neither is #1. #2 is a faithful guideline. So, what is a killer encounter for a group of 14th level PCs stays a killer encounter for a group of 14th level PCs. Your oppinion seems to be that the DM in question is going to turn a mega-meatgrinder into a balanced dungeon crawl.</p><p></p><p>I completely disagree. Of course, you can take RttToH and make it balanced. You could do that in 2E if you wanted, toning down everything, toning down out save or die traps, etc. But why on earth would you assume the DM has done this? The point of the module <em>was </em>to kill the PCs. That was why it was written. Why would the DM pick such a meatgrinder and turn it into something it was never meant to be?</p><p></p><p>We know a few things. We know that the DM is a let it fall where it lands type. We also know that he waved the module at the players. He was, to my guess, trying to scare the players. And it worked on one of them to great effect.</p><p></p><p>The player needs to ask the DM what's up. It's a play-style issue that's in question here. It sounds like the game has been fairly character driven if the guy is still on his 1st character. He wasn't signed up for a hackfest, and now the DM wants to run one. The DM can freely change gears mid-campaign if he wants, but it sounds like this isn't the player's cup of tea.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2186550, member: 12037"] #3 is not a faithful conversion. Neither is #1. #2 is a faithful guideline. So, what is a killer encounter for a group of 14th level PCs stays a killer encounter for a group of 14th level PCs. Your oppinion seems to be that the DM in question is going to turn a mega-meatgrinder into a balanced dungeon crawl. I completely disagree. Of course, you can take RttToH and make it balanced. You could do that in 2E if you wanted, toning down everything, toning down out save or die traps, etc. But why on earth would you assume the DM has done this? The point of the module [i]was [/i]to kill the PCs. That was why it was written. Why would the DM pick such a meatgrinder and turn it into something it was never meant to be? We know a few things. We know that the DM is a let it fall where it lands type. We also know that he waved the module at the players. He was, to my guess, trying to scare the players. And it worked on one of them to great effect. The player needs to ask the DM what's up. It's a play-style issue that's in question here. It sounds like the game has been fairly character driven if the guy is still on his 1st character. He wasn't signed up for a hackfest, and now the DM wants to run one. The DM can freely change gears mid-campaign if he wants, but it sounds like this isn't the player's cup of tea. [/QUOTE]
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We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!
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