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General Tabletop Discussion
*Pathfinder & Starfinder
Were MM1 monsters truly underpowered?
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<blockquote data-quote="Tony Vargas" data-source="post: 5537640" data-attributes="member: 996"><p>MM1 monsters were balanced around a different expectation about combat. 4e tried to create more dynamic combats, that resolved rounds faster with cleaner more systematic rules, but took much longer in rounds to enable deeper tactical play. It didn't go over well. Some groups liked it, but most either found the monsters too 'grindy' (too slow to finish off) or not much of a threat (because they'd found some of the broken combos present with even the PH1, and were rolling over them too quickly for their low damage to add up). </p><p></p><p>I think there's also an expectation that monsters open up hard, that is, that early in the fight, they demonstrate that they're badass by bloodying a PC or something. By the time you dug up an sufficiently over-levelled or overpowered monster to do that using the MM1, you'd be looking at something the PCs have a lot of trouble hitting - and a TPK.</p><p></p><p>What it comes down to, as with so many objections to 4e, was that it wasn't 3e, which tended towards much faster (in rounds) and swingingier combats, in which it was critical to bring monsters down fast, or the party would go down fast. Later monsters had lower defenses & hps, and higher damage, to edge them back in that direction. 4e still generally retains it's more dynamic, tactical feel compared to 3e, the difference is just narrower, and it's a lot easier to get that OMG moment out of your players early in a combat (a strong 1/encounter or recharge 6 power helps with that), so they feel like they were facing a real threat.</p><p></p><p>Yep, there was power inflation, and I'm sure the monster upgrades have been, in part, to keep up with that, particularly Monster Vault, as there was a definite surge in baseline power with Essentials.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5537640, member: 996"] MM1 monsters were balanced around a different expectation about combat. 4e tried to create more dynamic combats, that resolved rounds faster with cleaner more systematic rules, but took much longer in rounds to enable deeper tactical play. It didn't go over well. Some groups liked it, but most either found the monsters too 'grindy' (too slow to finish off) or not much of a threat (because they'd found some of the broken combos present with even the PH1, and were rolling over them too quickly for their low damage to add up). I think there's also an expectation that monsters open up hard, that is, that early in the fight, they demonstrate that they're badass by bloodying a PC or something. By the time you dug up an sufficiently over-levelled or overpowered monster to do that using the MM1, you'd be looking at something the PCs have a lot of trouble hitting - and a TPK. What it comes down to, as with so many objections to 4e, was that it wasn't 3e, which tended towards much faster (in rounds) and swingingier combats, in which it was critical to bring monsters down fast, or the party would go down fast. Later monsters had lower defenses & hps, and higher damage, to edge them back in that direction. 4e still generally retains it's more dynamic, tactical feel compared to 3e, the difference is just narrower, and it's a lot easier to get that OMG moment out of your players early in a combat (a strong 1/encounter or recharge 6 power helps with that), so they feel like they were facing a real threat. Yep, there was power inflation, and I'm sure the monster upgrades have been, in part, to keep up with that, particularly Monster Vault, as there was a definite surge in baseline power with Essentials. [/QUOTE]
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Were MM1 monsters truly underpowered?
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