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General Tabletop Discussion
*Pathfinder & Starfinder
Were MM1 monsters truly underpowered?
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<blockquote data-quote="Obryn" data-source="post: 5538213" data-attributes="member: 11821"><p>Yup. Both mathematically and otherwise.</p><p></p><p>Soldiers and Brutes were the worst offenders. Soldiers were actually designed specifically to grind - they hit often, but for low damage, and have defenses high enough not to get hit, themselves. Brutes' inherent -2 to attacks made them effectively useless against at-level PCs once you hit Paragon.</p><p></p><p>As a specific example, look at the Cyclops entry. Any of them, really. The L16 Soldier deals 1d12+7 damage per attack (or an average of 13.5). While it may get more attacks for mark violation, odds are, that's it. Assume he hits 60% of the time (being a soldier) and we're talking about 8 DPR. At this level, even a Wizard has 10x that many. The javelin-chucking Cyclops can deal reasonable damage only on a Recharge 6 power. The Rambler ... moves a lot and does 1d12+6 damage. Basically, they're useless all around. (In comparison, the Soldier's damage is what you'd expect a level 5 or 6 monster to do under the new math. A L16 soldier itself should be dealing an average of 24 per attack, so more like 2d12+11 would be acceptable.)</p><p></p><p>As a different example, check out Doresain, King of the Ghouls. Check out his stats, and what he can do, and I think you can see how shockingly <em>boring</em> he is. He has two attacks, both of which are boring, and can do something neat if he recharges on a 6. Yay?</p><p></p><p>It's not about power creep or anything of that nature. Plain and simple, the designers didn't understand 4e yet when the core books were first released. This isn't to condemn them - I admire that they were willing to adjust the game once it hit actual players. But I still think 4e would be better off today if they'd playtested more.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5538213, member: 11821"] Yup. Both mathematically and otherwise. Soldiers and Brutes were the worst offenders. Soldiers were actually designed specifically to grind - they hit often, but for low damage, and have defenses high enough not to get hit, themselves. Brutes' inherent -2 to attacks made them effectively useless against at-level PCs once you hit Paragon. As a specific example, look at the Cyclops entry. Any of them, really. The L16 Soldier deals 1d12+7 damage per attack (or an average of 13.5). While it may get more attacks for mark violation, odds are, that's it. Assume he hits 60% of the time (being a soldier) and we're talking about 8 DPR. At this level, even a Wizard has 10x that many. The javelin-chucking Cyclops can deal reasonable damage only on a Recharge 6 power. The Rambler ... moves a lot and does 1d12+6 damage. Basically, they're useless all around. (In comparison, the Soldier's damage is what you'd expect a level 5 or 6 monster to do under the new math. A L16 soldier itself should be dealing an average of 24 per attack, so more like 2d12+11 would be acceptable.) As a different example, check out Doresain, King of the Ghouls. Check out his stats, and what he can do, and I think you can see how shockingly [I]boring[/I] he is. He has two attacks, both of which are boring, and can do something neat if he recharges on a 6. Yay? It's not about power creep or anything of that nature. Plain and simple, the designers didn't understand 4e yet when the core books were first released. This isn't to condemn them - I admire that they were willing to adjust the game once it hit actual players. But I still think 4e would be better off today if they'd playtested more. -O [/QUOTE]
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Were MM1 monsters truly underpowered?
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