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General Tabletop Discussion
*Pathfinder & Starfinder
Were MM1 monsters truly underpowered?
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<blockquote data-quote="WalterKovacs" data-source="post: 5539108" data-attributes="member: 63763"><p>Totally agree ... and I haven't even seen epic tier play.</p><p> </p><p>Based solely on my experience of running player's through the 'original' adventure path, it was definitely like that. They had a hard time, but overcame Irontooth. They did have a player death in the second module. The Pyramid wasn't particularly bad (and they did wreck a solo or two when it came to it). The Trollhaunt was a cakewalk ... there was a running joke that any monster with a "name" died before it had a chance to act. At the time, I thought it was simply that Trolls had bad defenses and HP because there were brutes, although their damage wasn't good as well. The problem spots for the party was occaisionally monsters that were tough to hit ... other than that, monster's weren't very threatening ... no one ever got into very bad shape healthwise.</p><p> </p><p>There's a lot of other problems with those adventures, and I think the trolls were especially bad, but the pre-MM3 monsters definitely didn't help.</p><p> </p><p>In recent games I've been playing where someone is running us through modified versions of that path, I thought it was our party being less optimized than the one I ran for (considering 4/5ths of the PC were built by and/or ran by either me or my friend, since two of the players weren't always around, and I had a leader NPC in there to round out the party, etc) ... but using the MM3 updates to either replace monsters, boost the encounter size to make up for our party size, or just the damage fix, it's been much tougher for our group.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5539108, member: 63763"] Totally agree ... and I haven't even seen epic tier play. Based solely on my experience of running player's through the 'original' adventure path, it was definitely like that. They had a hard time, but overcame Irontooth. They did have a player death in the second module. The Pyramid wasn't particularly bad (and they did wreck a solo or two when it came to it). The Trollhaunt was a cakewalk ... there was a running joke that any monster with a "name" died before it had a chance to act. At the time, I thought it was simply that Trolls had bad defenses and HP because there were brutes, although their damage wasn't good as well. The problem spots for the party was occaisionally monsters that were tough to hit ... other than that, monster's weren't very threatening ... no one ever got into very bad shape healthwise. There's a lot of other problems with those adventures, and I think the trolls were especially bad, but the pre-MM3 monsters definitely didn't help. In recent games I've been playing where someone is running us through modified versions of that path, I thought it was our party being less optimized than the one I ran for (considering 4/5ths of the PC were built by and/or ran by either me or my friend, since two of the players weren't always around, and I had a leader NPC in there to round out the party, etc) ... but using the MM3 updates to either replace monsters, boost the encounter size to make up for our party size, or just the damage fix, it's been much tougher for our group. [/QUOTE]
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Community
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Were MM1 monsters truly underpowered?
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