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Were MM1 monsters truly underpowered?
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<blockquote data-quote="keterys" data-source="post: 5539597" data-attributes="member: 43019"><p>Not all damages were dreadful - lots of stuff could really pump out the damage (Needlefang Drake Swarm or Beholder Eye of Flame, for two easy examples)</p><p></p><p>But... far more flatly couldn't. The initial monster selection was far too variant in capability, suggesting a very serious flaw (or lack) in their initial damage setting system. An Oni Night Haunter might do, say, 19 damage, total, before dying... as an elite. While a single bloodfire harpy, same level normal, might manage 130 damage. </p><p></p><p>I actually had 347/487 MM1 monster listed as definitely needing damage improvement, prior to MM3, and just 15/487 MM1 monsters listed as potentially high damage. Course, by MM3 standards the latter might be a smaller list... stuff like the Hobgoblin Warcaster just barely makes that cut, and it is slightly over MM3 values (it basically just does a 1-2 13 damage blast 5 enemies only, half on miss and 1-2 15 damage melee attacks), but it hardly sticks out anymore.</p></blockquote><p></p>
[QUOTE="keterys, post: 5539597, member: 43019"] Not all damages were dreadful - lots of stuff could really pump out the damage (Needlefang Drake Swarm or Beholder Eye of Flame, for two easy examples) But... far more flatly couldn't. The initial monster selection was far too variant in capability, suggesting a very serious flaw (or lack) in their initial damage setting system. An Oni Night Haunter might do, say, 19 damage, total, before dying... as an elite. While a single bloodfire harpy, same level normal, might manage 130 damage. I actually had 347/487 MM1 monster listed as definitely needing damage improvement, prior to MM3, and just 15/487 MM1 monsters listed as potentially high damage. Course, by MM3 standards the latter might be a smaller list... stuff like the Hobgoblin Warcaster just barely makes that cut, and it is slightly over MM3 values (it basically just does a 1-2 13 damage blast 5 enemies only, half on miss and 1-2 15 damage melee attacks), but it hardly sticks out anymore. [/QUOTE]
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Were MM1 monsters truly underpowered?
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