Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Were MM1 monsters truly underpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5539834" data-attributes="member: 59057"><p>IMHO there is definitively a need for Lvl 0 monsters. This quick fix would make lvl 1 a lot easier. (in fact, we have a nearly level 0 monster minion: the human goon)</p><p></p><p>It really would be no problem at all lowering the level to 0, an easy fix. Level 1 is really that hard, because you can´t encounter monsters that are under your level, and you have no utility powers that can help you. Lvl 2 utility powers are generally very very potent in some cases... so it makes a great difference.</p><p></p><p>To the damage problem: Yes, Lvl 1 is hard, but 4e was regarded as easy mode D&D, because of high hp and damage... no, it isn´t... HP and AC work differently than in 3.5. (Not that a TPK could happen in 3.5 very easily at level 1)</p><p></p><p>So lvl 1 is nearly as deadly as in previos editions. Not much less deadly, but definitively not more.</p><p></p><p>At higher levels i once again want to explain the effect of increasing damage:</p><p></p><p>Problem: </p><p>-> monsters did ridiculous low damage, especially some brutes. (A giant dealt less damage with his club than a lvl 1 fighter)</p><p></p><p>-> solutions of many DM´s increase monster level to deal with players (instead of adding more monsters which would have yielded a better result in general)</p><p></p><p>-> Monsters hit very well but still do low damage. Monsters AC also skyrocketed and are hit not so often in return, their hp also increases</p><p></p><p>-> you are hit nearly all the time, monsters are very tough to get down and combats often feel like carving thorugh a giant bag of hp</p><p></p><p>solution:</p><p>-> increasing damage (often to reasonable values. A rogue with a dagger may do more damage than a brute with an axe... but special attacks do more damage on CA or allow slides, where special attacks of the brute knock prone or push)</p><p></p><p>-> Monsters of equal level are threatening. No need to adjust as a DM</p><p></p><p>-> Monsters in generall can miss, but a hit feels like a hit, not just a scratch. Non damaging effects are not always applied, but only sometimes. HP and AC of the regular enemy are in a range, that using a daily or fokus firing one down actually can work, which makes tactical combat a lot more interesting.</p><p></p><p>-> Monsters of lower level are still threatening, but quite easy to focus down. A good alternative to minions in some cases.</p><p></p><p>-> here again I want to stress how nice it would be to be able to scale down monsters to level 0 in the monster builder. As Monsters 1 level lower are especially interesting as they would pose an interesting threat to lvl 1 or lvl 2 players.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5539834, member: 59057"] IMHO there is definitively a need for Lvl 0 monsters. This quick fix would make lvl 1 a lot easier. (in fact, we have a nearly level 0 monster minion: the human goon) It really would be no problem at all lowering the level to 0, an easy fix. Level 1 is really that hard, because you can´t encounter monsters that are under your level, and you have no utility powers that can help you. Lvl 2 utility powers are generally very very potent in some cases... so it makes a great difference. To the damage problem: Yes, Lvl 1 is hard, but 4e was regarded as easy mode D&D, because of high hp and damage... no, it isn´t... HP and AC work differently than in 3.5. (Not that a TPK could happen in 3.5 very easily at level 1) So lvl 1 is nearly as deadly as in previos editions. Not much less deadly, but definitively not more. At higher levels i once again want to explain the effect of increasing damage: Problem: -> monsters did ridiculous low damage, especially some brutes. (A giant dealt less damage with his club than a lvl 1 fighter) -> solutions of many DM´s increase monster level to deal with players (instead of adding more monsters which would have yielded a better result in general) -> Monsters hit very well but still do low damage. Monsters AC also skyrocketed and are hit not so often in return, their hp also increases -> you are hit nearly all the time, monsters are very tough to get down and combats often feel like carving thorugh a giant bag of hp solution: -> increasing damage (often to reasonable values. A rogue with a dagger may do more damage than a brute with an axe... but special attacks do more damage on CA or allow slides, where special attacks of the brute knock prone or push) -> Monsters of equal level are threatening. No need to adjust as a DM -> Monsters in generall can miss, but a hit feels like a hit, not just a scratch. Non damaging effects are not always applied, but only sometimes. HP and AC of the regular enemy are in a range, that using a daily or fokus firing one down actually can work, which makes tactical combat a lot more interesting. -> Monsters of lower level are still threatening, but quite easy to focus down. A good alternative to minions in some cases. -> here again I want to stress how nice it would be to be able to scale down monsters to level 0 in the monster builder. As Monsters 1 level lower are especially interesting as they would pose an interesting threat to lvl 1 or lvl 2 players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Were MM1 monsters truly underpowered?
Top