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General Tabletop Discussion
*Pathfinder & Starfinder
Were MM1 monsters truly underpowered?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5540236" data-attributes="member: 82106"><p>Really there's no reason to assume that monster's damage output is all dependent on STR anyway. Just like PC powers can use any old stat there's no reason why monsters aren't doing the same thing. Certainly a lot of monsters are using STR, but many could also be using DEX, some could be using other stats. They could also have feats, etc. All of that stuff is just rolled into their simplified design. So the end result is monsters pretty much hit and do damage proportional to their levels. I see very little logical reason to change that. So the simple answer comes back to just adjusting damage output to reasonable numbers, which the MM3 damage outputs do quite nicely.</p><p></p><p>So... Really what works best is going to be somewhat dependent on the players and other table factors. At 3rd level? The difference between a new and an old monster is generally about 1 DPR. The new monsters will have a bit lower defenses for the most part, and brutes will be more accurate and may put out a bit more damage depending on the monster.</p><p></p><p>Some monster types, soldiers and some lurkers particularly, but also some others, are also just better designed now. I tend to jigger a lot of monster's powers slightly, it almost always helps things. MM3/MV for instance gives soldiers real useful marks, those can be backported to older soldiers. </p><p></p><p>So yeah, MM1 monsters are ALL obsolescent. Some do work well despite that. Up to 5th level you'll only have a few problems. Hobgoblins for instance are extraordinarily grindy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5540236, member: 82106"] Really there's no reason to assume that monster's damage output is all dependent on STR anyway. Just like PC powers can use any old stat there's no reason why monsters aren't doing the same thing. Certainly a lot of monsters are using STR, but many could also be using DEX, some could be using other stats. They could also have feats, etc. All of that stuff is just rolled into their simplified design. So the end result is monsters pretty much hit and do damage proportional to their levels. I see very little logical reason to change that. So the simple answer comes back to just adjusting damage output to reasonable numbers, which the MM3 damage outputs do quite nicely. So... Really what works best is going to be somewhat dependent on the players and other table factors. At 3rd level? The difference between a new and an old monster is generally about 1 DPR. The new monsters will have a bit lower defenses for the most part, and brutes will be more accurate and may put out a bit more damage depending on the monster. Some monster types, soldiers and some lurkers particularly, but also some others, are also just better designed now. I tend to jigger a lot of monster's powers slightly, it almost always helps things. MM3/MV for instance gives soldiers real useful marks, those can be backported to older soldiers. So yeah, MM1 monsters are ALL obsolescent. Some do work well despite that. Up to 5th level you'll only have a few problems. Hobgoblins for instance are extraordinarily grindy. [/QUOTE]
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Community
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Were MM1 monsters truly underpowered?
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