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<blockquote data-quote="ninjayeti" data-source="post: 6529067" data-attributes="member: 6789120"><p>It sounds like a really cool idea. I think the main issue is how to make the transformation something that does not result in the character being overpowered relative to the group. </p><p></p><p>Some ideas:</p><p>1) The transformation only happens at certain times (night, full moon, etc.). This allows you some control of when it occurs so the were-hyena does not unbalance every combat encounter. </p><p>2) The character must use a feat (or give up a class ability) in exchange for the power. This way the character is giving up something useful in exchange for the occasional transformation. If he removes the curse the character can take a replacement feat.</p><p>3) At the end of the transformation the character falls unconscious, suffers exhaustion, or has some other penalty.</p><p>4) I would also consider eliminating the lycanthropy's normal immunity to non-silver or magic weapons (or changing it to resistance) as this is potentially the biggest balance issue. </p><p></p><p>Whatever rules you come up with, make clear to the player that they are tentative and subject to change at the DM's discretion if you feel things are not working out.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6529067, member: 6789120"] It sounds like a really cool idea. I think the main issue is how to make the transformation something that does not result in the character being overpowered relative to the group. Some ideas: 1) The transformation only happens at certain times (night, full moon, etc.). This allows you some control of when it occurs so the were-hyena does not unbalance every combat encounter. 2) The character must use a feat (or give up a class ability) in exchange for the power. This way the character is giving up something useful in exchange for the occasional transformation. If he removes the curse the character can take a replacement feat. 3) At the end of the transformation the character falls unconscious, suffers exhaustion, or has some other penalty. 4) I would also consider eliminating the lycanthropy's normal immunity to non-silver or magic weapons (or changing it to resistance) as this is potentially the biggest balance issue. Whatever rules you come up with, make clear to the player that they are tentative and subject to change at the DM's discretion if you feel things are not working out. [/QUOTE]
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