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<blockquote data-quote="Sunseeker" data-source="post: 6529090"><p>A few things:</p><p></p><p>He says he's okay with the party freaking out and possibly abandoning him over him being a were-hyena. So where does that leave him in the game? It's a LOT of work to run split campaigns, you as the DM must be willing to entertain the idea that you will be placed in a situation where more work is required of you because of this player. There is an added possibility: what if the party wants to kill him, fearing he will infect them, etc...? Is the player OK with his own party killing him?</p><p></p><p>I agree with ninjayeti that the "power" needs to have very specific limitations. Only at night. Only under a full-moon, etc... In other editions, the DC for remaining in control while transformed was SERIOUS. I would set it at a DC 18 minimum. I would also require "bloodlust" checks, which I think is fitting for both a Hulk-styled character and a Lycanthrope-styled character. Each time the PC kills a foe or takes damage, new will check. I would run the check as a bit of a "save or die" check where once he's lost there is NO way to regain control, the PC becomes an NPC under the DM's control, starts attacking friend and foe alike until unconscious. </p><p></p><p>I wouldn't have the power replace anything you get from other sources though, I'd just make it a really unpleasant experience. The transformation destroys worn armor. Risk of total loss of control of character. Really low wisdom/int/cha saves while transformed. Bruce Banner doesn't WANT to be the Hulk. Most lycanthropes don't want to be monsters.</p><p></p><p>I would add that in addition to being afraid of close combat (which gives the PC disadvantage on any attacks made in melee while not transformed), the PC would be generally afraid of close physical contact at all. If the bar-maid hits on him he shys away, if someone moves to shake his hand he coughs into it and then sheepishly apologizes. The PC tries to avoid closed quarters with lots of people. Basically he'd be agoraphobic towards crowds and people he didn't know. Throw on top of that a kind of "bloodlust" for raw meat, running up his gold expenses or forcing him to "hunt" for raw meat, which the casual observer might find very strange.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6529090"] A few things: He says he's okay with the party freaking out and possibly abandoning him over him being a were-hyena. So where does that leave him in the game? It's a LOT of work to run split campaigns, you as the DM must be willing to entertain the idea that you will be placed in a situation where more work is required of you because of this player. There is an added possibility: what if the party wants to kill him, fearing he will infect them, etc...? Is the player OK with his own party killing him? I agree with ninjayeti that the "power" needs to have very specific limitations. Only at night. Only under a full-moon, etc... In other editions, the DC for remaining in control while transformed was SERIOUS. I would set it at a DC 18 minimum. I would also require "bloodlust" checks, which I think is fitting for both a Hulk-styled character and a Lycanthrope-styled character. Each time the PC kills a foe or takes damage, new will check. I would run the check as a bit of a "save or die" check where once he's lost there is NO way to regain control, the PC becomes an NPC under the DM's control, starts attacking friend and foe alike until unconscious. I wouldn't have the power replace anything you get from other sources though, I'd just make it a really unpleasant experience. The transformation destroys worn armor. Risk of total loss of control of character. Really low wisdom/int/cha saves while transformed. Bruce Banner doesn't WANT to be the Hulk. Most lycanthropes don't want to be monsters. I would add that in addition to being afraid of close combat (which gives the PC disadvantage on any attacks made in melee while not transformed), the PC would be generally afraid of close physical contact at all. If the bar-maid hits on him he shys away, if someone moves to shake his hand he coughs into it and then sheepishly apologizes. The PC tries to avoid closed quarters with lots of people. Basically he'd be agoraphobic towards crowds and people he didn't know. Throw on top of that a kind of "bloodlust" for raw meat, running up his gold expenses or forcing him to "hunt" for raw meat, which the casual observer might find very strange. [/QUOTE]
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