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<blockquote data-quote="suden" data-source="post: 6529362" data-attributes="member: 50959"><p>Playing on the berserker rage/hulk aspect, when he loses control, he might not attack friends, but if he doesn't he will likely flee after combat. Think of the hulk leaping away, or a lycantrope running around the countryside. </p><p></p><p>When he's transformed due to the moon, make a save to regain control, not transform back. The transformation should last until the next dawn. And if he isn't attacking something, he should be running away, to avoid the temptation to attack friends. In a non-combat situation, I would require a save every minute, or every 10 minutes, to avoid letting the beast take over. This will cause some serious problems, as he could be many, many miles away by morning. And like the traditional werewolf stories, he should always wake covered in blood, unaware of what he did until the posse comes to capture or kill him for his crimes. It doesn't always have to be a human or demi-human posse. I'd pick some level appropriate threats, at a lower level maybe he killed an owlbear cub and is tracked down by an angry momma. Perhaps a family of perytons, or manticores. At higher levels a dragon or squad of giants might be looking to avenge a loss. And since he murdered a loved one, they would be justified. </p><p></p><p>Even for a combat transformation, he should have problems regaining control. I would require two saves, one to regain mental control, and one to transform back. If he makes the first one to regain control, he can be around the party without a problem, but then he needs to make a save every minute to either recover or lose control. If he has control and doesn't want to kill party members, he can walk away. Then, every minute he can make a save to either turn back or lose control, until one nature or the other wins out. If he loses control outside of combat, he should again flee until the next morning. </p><p></p><p>I'd also consider making it a charisma save rather than wisdom. He is trying to assert the dominant personality, that seems more like charisma than wisdom. </p><p></p><p>It is supposed to be a curse. If it's a minor inconvenience, then it's not really a curse at all. It should be a serious problem to offset the benefits of being a lycantrope.</p></blockquote><p></p>
[QUOTE="suden, post: 6529362, member: 50959"] Playing on the berserker rage/hulk aspect, when he loses control, he might not attack friends, but if he doesn't he will likely flee after combat. Think of the hulk leaping away, or a lycantrope running around the countryside. When he's transformed due to the moon, make a save to regain control, not transform back. The transformation should last until the next dawn. And if he isn't attacking something, he should be running away, to avoid the temptation to attack friends. In a non-combat situation, I would require a save every minute, or every 10 minutes, to avoid letting the beast take over. This will cause some serious problems, as he could be many, many miles away by morning. And like the traditional werewolf stories, he should always wake covered in blood, unaware of what he did until the posse comes to capture or kill him for his crimes. It doesn't always have to be a human or demi-human posse. I'd pick some level appropriate threats, at a lower level maybe he killed an owlbear cub and is tracked down by an angry momma. Perhaps a family of perytons, or manticores. At higher levels a dragon or squad of giants might be looking to avenge a loss. And since he murdered a loved one, they would be justified. Even for a combat transformation, he should have problems regaining control. I would require two saves, one to regain mental control, and one to transform back. If he makes the first one to regain control, he can be around the party without a problem, but then he needs to make a save every minute to either recover or lose control. If he has control and doesn't want to kill party members, he can walk away. Then, every minute he can make a save to either turn back or lose control, until one nature or the other wins out. If he loses control outside of combat, he should again flee until the next morning. I'd also consider making it a charisma save rather than wisdom. He is trying to assert the dominant personality, that seems more like charisma than wisdom. It is supposed to be a curse. If it's a minor inconvenience, then it's not really a curse at all. It should be a serious problem to offset the benefits of being a lycantrope. [/QUOTE]
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