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<blockquote data-quote="Jester David" data-source="post: 6529445" data-attributes="member: 37579"><p>Rather than a Wisdom save, I'd treat it like Concentration. During periods of stress, the character is effectively Concentrating on not becoming a were-hyena. When they take damage, they have to make a check to avoid losing their cool. </p><p>(This might not work as well with a wizard/spellcaster, but you could easily allow them to concentrate on not shifting and a spell at the same time.)</p><p></p><p>While transformed, a Wisdom saving throw to change back makes sense as well. </p><p></p><p>It should be easy to have some minor mechanical tweaks for when he changes, such as using a bite instead of held weapons, and maybe a speed increase. </p><p></p><p>I'd prepare some scripted behaviours for the character though. Such as "he always goes after the weakest creature" or "if he hasn't eaten in four hours he goes after the nearest source of food." So that he can control his character without having too much freedom and you aren't adding another character you have to manage. </p><p></p><p>I'd also remind people that hyenas are pack animals at this points. So while his alignment likely shifts to Evil, he would still likely view the party as his pack. However, he might try to shift his role to that as "alpha" or dispose of a weak member that is holding back the pack. He shouldn't turn on the party.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6529445, member: 37579"] Rather than a Wisdom save, I'd treat it like Concentration. During periods of stress, the character is effectively Concentrating on not becoming a were-hyena. When they take damage, they have to make a check to avoid losing their cool. (This might not work as well with a wizard/spellcaster, but you could easily allow them to concentrate on not shifting and a spell at the same time.) While transformed, a Wisdom saving throw to change back makes sense as well. It should be easy to have some minor mechanical tweaks for when he changes, such as using a bite instead of held weapons, and maybe a speed increase. I'd prepare some scripted behaviours for the character though. Such as "he always goes after the weakest creature" or "if he hasn't eaten in four hours he goes after the nearest source of food." So that he can control his character without having too much freedom and you aren't adding another character you have to manage. I'd also remind people that hyenas are pack animals at this points. So while his alignment likely shifts to Evil, he would still likely view the party as his pack. However, he might try to shift his role to that as "alpha" or dispose of a weak member that is holding back the pack. He shouldn't turn on the party. [/QUOTE]
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