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General Tabletop Discussion
*Pathfinder & Starfinder
Were people's expectations of "Modularity" set a little too high?
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<blockquote data-quote="Li Shenron" data-source="post: 6000476" data-attributes="member: 1465"><p>I didn't mention them, because they are not IMHO really against "old-school" feel nearly as much as the other things I've mentioned, and because it's been clear since the start that you can remove them.</p><p></p><p></p><p></p><p>They aren't available in 5e, at least not yet. Suggestions that require DIY houserules should be avoided, because they are beyond the point. Everyone knows that you can fix anything with HR, but the point is that if you have to fix too much, why even bother with the entire edition?</p><p></p><p></p><p></p><p>I can just ignore rituals and cantrips completely, but they <em>do</em> have a weight in the balance between classes, and it's not a minor weight.</p><p></p><p>Of course you can argue that classes being <em>not</em> balanced may be very much part of "old-school" feel. OTOH I also think that "old-school feel but with retained balance" is a legitimate play style too. </p><p></p><p>I would like the game to provide some guidelines about the "weight" according to the authors of the various class features, so that if I remove e.g. cantrips or rituals from the Wizard, at least I know what I could remove from each of the other classes to retain more or less the same balance.</p><p></p><p>Anyway "officially" cantrips and rituals are not modular in nature.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6000476, member: 1465"] I didn't mention them, because they are not IMHO really against "old-school" feel nearly as much as the other things I've mentioned, and because it's been clear since the start that you can remove them. They aren't available in 5e, at least not yet. Suggestions that require DIY houserules should be avoided, because they are beyond the point. Everyone knows that you can fix anything with HR, but the point is that if you have to fix too much, why even bother with the entire edition? I can just ignore rituals and cantrips completely, but they [I]do[/I] have a weight in the balance between classes, and it's not a minor weight. Of course you can argue that classes being [I]not[/I] balanced may be very much part of "old-school" feel. OTOH I also think that "old-school feel but with retained balance" is a legitimate play style too. I would like the game to provide some guidelines about the "weight" according to the authors of the various class features, so that if I remove e.g. cantrips or rituals from the Wizard, at least I know what I could remove from each of the other classes to retain more or less the same balance. Anyway "officially" cantrips and rituals are not modular in nature. [/QUOTE]
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Were people's expectations of "Modularity" set a little too high?
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