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General Tabletop Discussion
*Pathfinder & Starfinder
Were people's expectations of "Modularity" set a little too high?
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<blockquote data-quote="Li Shenron" data-source="post: 6000489" data-attributes="member: 1465"><p>As [MENTION=6680772]Iosue[/MENTION] pointed out, I forgot Hit Dice & Short Rest, which is definitely modular! And yes, should be remove for an old-school feel, maybe in this case an "older-than-4e feel" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also I forgot the (quite big) thing that in general all characters have much more at 1st level than any character in all editions up to probably 2e (at least core characters). This IMHO <em>does</em> make it difficult to play a generally low-power style (I don't know if "grim'n'gritty" is appropriate, I'm not sure maybe that refers more to equipment availability?).</p><p></p><p>It's very hard to scale the PC power down with house rules, without ending up being unfair to some characters (which is what may easily happen if you just remove class features here and there). Thus I really don't think it's fair to suggest that. At the moment, 5e doesn't provide optional rules or guidelines to do that, if they add such rules then it's possible to fix this problem.</p><p></p><p></p><p></p><p>These two are very different ways of being superior anyway.</p><p></p><p>I don't want to have any dealbreaker, but to me it's irritating at least (and I'm more a 3e fan) not because of balance, it's got nothing to do with it, but because of certain implications on the vanilla settings. Most gamers just want smooth and balanced rules, and then are willing to modify their fantasy world to accomodate the rules, but my typical gaming style is opposite, i.e. start with the fantasy world and modify the rules to suit the world. Then of course every custom setting will tinker with the races, but my concern is that the standard influences the "look and feel" of all campaign settings.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6000489, member: 1465"] As [MENTION=6680772]Iosue[/MENTION] pointed out, I forgot Hit Dice & Short Rest, which is definitely modular! And yes, should be remove for an old-school feel, maybe in this case an "older-than-4e feel" :) Also I forgot the (quite big) thing that in general all characters have much more at 1st level than any character in all editions up to probably 2e (at least core characters). This IMHO [I]does[/I] make it difficult to play a generally low-power style (I don't know if "grim'n'gritty" is appropriate, I'm not sure maybe that refers more to equipment availability?). It's very hard to scale the PC power down with house rules, without ending up being unfair to some characters (which is what may easily happen if you just remove class features here and there). Thus I really don't think it's fair to suggest that. At the moment, 5e doesn't provide optional rules or guidelines to do that, if they add such rules then it's possible to fix this problem. These two are very different ways of being superior anyway. I don't want to have any dealbreaker, but to me it's irritating at least (and I'm more a 3e fan) not because of balance, it's got nothing to do with it, but because of certain implications on the vanilla settings. Most gamers just want smooth and balanced rules, and then are willing to modify their fantasy world to accomodate the rules, but my typical gaming style is opposite, i.e. start with the fantasy world and modify the rules to suit the world. Then of course every custom setting will tinker with the races, but my concern is that the standard influences the "look and feel" of all campaign settings. [/QUOTE]
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Were people's expectations of "Modularity" set a little too high?
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