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General Tabletop Discussion
*Pathfinder & Starfinder
Were people's expectations of "Modularity" set a little too high?
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<blockquote data-quote="thecasualoblivion" data-source="post: 6001003" data-attributes="member: 59096"><p>Doing 4E would IMO require:</p><p></p><p>A better mechanical/mathematical foundation than what we've seen</p><p>Gameplay not based on resource attrition over an adventuring day</p><p>A greater focus on player empowerment and a move away from Mother May I</p><p>A change in the aesthetics of PC abilities, something more flashy/cinematic</p><p>Greater tactical depth and variety</p><p>Overall clarity and transparency</p><p>High volatility/low lethality combat that maximizes a lot happening while at the same time making things less random</p><p></p><p>Some of these I'm not sure how modularity can deliver if the core fails to do so, and with others the modulariy required would border on having to essentially design an entirely different game from scratch. The current core rules of 5E are failing hardcore on just about every count, and it isn't being shown how modularity will fix it in the future.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6001003, member: 59096"] Doing 4E would IMO require: A better mechanical/mathematical foundation than what we've seen Gameplay not based on resource attrition over an adventuring day A greater focus on player empowerment and a move away from Mother May I A change in the aesthetics of PC abilities, something more flashy/cinematic Greater tactical depth and variety Overall clarity and transparency High volatility/low lethality combat that maximizes a lot happening while at the same time making things less random Some of these I'm not sure how modularity can deliver if the core fails to do so, and with others the modulariy required would border on having to essentially design an entirely different game from scratch. The current core rules of 5E are failing hardcore on just about every count, and it isn't being shown how modularity will fix it in the future. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Were people's expectations of "Modularity" set a little too high?
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