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Were the 80s really the Golden Age of D&D?
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<blockquote data-quote="Stormonu" data-source="post: 5012091" data-attributes="member: 52734"><p>I'd have to go with the 80's being a golden age, at least for D&D. I bought my first D&D stuff at Kaybee Toys and then Toys-R-Us because they were too expensive at Waldenbooks. There was also the D&D cartoon and the D&D toys. The game was very much growing by leaps and bounds. I think that the release of Dragonlance even helped to revitalize the game somewhat when it came out. Where I was 2E was received positively, and the game seemed to be cranking on along, at least up through the release of the Psionics Handbook. By about the release of Maztica though, I should've started to notice the warning signs - books staying on the shelves at hobby and book stores, the grumblings about TSR being "too old-fashioned", complaints of book glut and whatnot.</p><p></p><p>In the '90s, where I was, I saw White Wolf and its ilk take on a growing popularity as 2E seemed to languish. For me, the realization something was wrong was when I went to my local Con to find practically the only game being played was this new thing called Magic. No one was running RPG games; everyone was competing in card tournaments. D&D was practically dead in my area by 1993.</p><p></p><p>3E revitalized that, at least for a brief time, but the 3.5E release killed a lot of interest. 4E seems to have fared no better. Of the five gaming groups I know of that started a 4E campaign, all of them are indefinite haitus - with most groups having gone back to 3.5 (and mine switching over to World of Darkness).</p><p></p><p>P.S.: If you look at the 1E books, you'll see there was a 3-year gap between the core three books and the next book that came out (Deities & Demigods, I believe). 1E books came out as a trickle.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5012091, member: 52734"] I'd have to go with the 80's being a golden age, at least for D&D. I bought my first D&D stuff at Kaybee Toys and then Toys-R-Us because they were too expensive at Waldenbooks. There was also the D&D cartoon and the D&D toys. The game was very much growing by leaps and bounds. I think that the release of Dragonlance even helped to revitalize the game somewhat when it came out. Where I was 2E was received positively, and the game seemed to be cranking on along, at least up through the release of the Psionics Handbook. By about the release of Maztica though, I should've started to notice the warning signs - books staying on the shelves at hobby and book stores, the grumblings about TSR being "too old-fashioned", complaints of book glut and whatnot. In the '90s, where I was, I saw White Wolf and its ilk take on a growing popularity as 2E seemed to languish. For me, the realization something was wrong was when I went to my local Con to find practically the only game being played was this new thing called Magic. No one was running RPG games; everyone was competing in card tournaments. D&D was practically dead in my area by 1993. 3E revitalized that, at least for a brief time, but the 3.5E release killed a lot of interest. 4E seems to have fared no better. Of the five gaming groups I know of that started a 4E campaign, all of them are indefinite haitus - with most groups having gone back to 3.5 (and mine switching over to World of Darkness). P.S.: If you look at the 1E books, you'll see there was a 3-year gap between the core three books and the next book that came out (Deities & Demigods, I believe). 1E books came out as a trickle. [/QUOTE]
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Were the 80s really the Golden Age of D&D?
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