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Were the 80s really the Golden Age of D&D?
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<blockquote data-quote="Ariosto" data-source="post: 5012895" data-attributes="member: 80487"><p>If you say so. I can only report that I choked on their math and mechanics every time I tried to swallow enough just to get through character generation. I put White Wolf in the same box as later Palladium Books, and sealed it with the Elder Sign. <shudder></p><p></p><p>Sure, although as Erick Wujcik himself pointed out, that was just a little step from the old-school RPGs (which tended, to degrees varying by GM, to go diceless for most things other than combat anyway). Obviously, that has nothing to do with WoD -- which went just the other way! </p><p></p><p>From what I have seen of WoD, and at closer hand of Amber, they were more about <em>both</em> combat <em>and</em> storytelling than D&D at least had been prior to AD&D 2nd Edition.</p><p></p><p>Stripped down compared with what? Aftermath? Fringeworthy? Rolemaster? Space Opera? Spawn of Fashan? <strong>Are you roll-playing instead of Role-playing?</strong> an ad asked back in 1980, proclaiming, <strong>Tunnels & Trolls is the answer!</strong></p><p></p><p>Gygax for one seems to have favored playing "anti-heroes" (mostly of Neutral alignment), from what I gather -- but evil PCs indeed were not favored. It is far from apparent to me how in fact favoring the evil extreme, positively wallowing in it, is any <em>less</em> "black and white", how it introduces "shades of gray" that were not present before. Vampires and Amberites seem simply to go as a routine to excesses of selfishness -- and self-absorption -- that would stand out as part of the varied palette in most other RPG campaigns.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5012895, member: 80487"] If you say so. I can only report that I choked on their math and mechanics every time I tried to swallow enough just to get through character generation. I put White Wolf in the same box as later Palladium Books, and sealed it with the Elder Sign. <shudder> Sure, although as Erick Wujcik himself pointed out, that was just a little step from the old-school RPGs (which tended, to degrees varying by GM, to go diceless for most things other than combat anyway). Obviously, that has nothing to do with WoD -- which went just the other way! From what I have seen of WoD, and at closer hand of Amber, they were more about [i]both[/i] combat [i]and[/i] storytelling than D&D at least had been prior to AD&D 2nd Edition. Stripped down compared with what? Aftermath? Fringeworthy? Rolemaster? Space Opera? Spawn of Fashan? [b]Are you roll-playing instead of Role-playing?[/b] an ad asked back in 1980, proclaiming, [b]Tunnels & Trolls is the answer![/b] Gygax for one seems to have favored playing "anti-heroes" (mostly of Neutral alignment), from what I gather -- but evil PCs indeed were not favored. It is far from apparent to me how in fact favoring the evil extreme, positively wallowing in it, is any [i]less[/i] "black and white", how it introduces "shades of gray" that were not present before. Vampires and Amberites seem simply to go as a routine to excesses of selfishness -- and self-absorption -- that would stand out as part of the varied palette in most other RPG campaigns. [/QUOTE]
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Were the 80s really the Golden Age of D&D?
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