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Were the 80s really the Golden Age of D&D?
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<blockquote data-quote="rogueattorney" data-source="post: 5014835" data-attributes="member: 17551"><p>For what it's worth, in a thread at K&K I broke down the "ages" of pre-WotC D&D this way:</p><p></p><p>1973-1977: Ramp-Up, moving from xeroxed copies of play test rules to the "we're in the big leagues, now" products of the Monster Manual and Basic set.</p><p></p><p>1978-1982: The Golden Age Plateau, solidifying what was achieved in the ramp up, with a nice, solid, high-quality group of consistent products.</p><p></p><p>1983-1988: The Silver Age Explosion, a huge jump in number of products, especially if you include D&D related novels. Shift in creative voice from Gygax to Hickman/Mentzer/Greenwood. Many more hardbacks. Fewer "generic" products as compared to setting specific products.</p><p></p><p>1989-1993: 2e, The First Wave, an even huger explosion of product, largely stemming from the product of the Silver Age Explosion (more FR, more RL, more DL, more NWPs with kits built around the NWPs, etc., etc., etc.) Pretty much no generic setting products. Abandonment of the traditional 24 to 32 page adventure module. Love affair with boxed sets begins.</p><p></p><p>1994-1997: 2e, The Second Wave, just as much product, but an attempt to make up new stuff... Planescape, Birthright, the Options books, etc. Retirement (temporary in some cases) of such old warhorses as Greyhawk, Dragon Lance, Mystara, etc. </p><p></p><p>1998-2000: WotC 2e, attempted revival of Greyhawk and rebirth of "the dungeon" (Return to Tomb of Horrors, etc.). Overall attempt to re-connect with and re-explore older IP (Rod of Seven Parts, Paladin in Hell, etc.) Much less product. Cordell, Monte Cook, other future "3e" designers become main contributors. Love affair with boxed sets ends.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5014835, member: 17551"] For what it's worth, in a thread at K&K I broke down the "ages" of pre-WotC D&D this way: 1973-1977: Ramp-Up, moving from xeroxed copies of play test rules to the "we're in the big leagues, now" products of the Monster Manual and Basic set. 1978-1982: The Golden Age Plateau, solidifying what was achieved in the ramp up, with a nice, solid, high-quality group of consistent products. 1983-1988: The Silver Age Explosion, a huge jump in number of products, especially if you include D&D related novels. Shift in creative voice from Gygax to Hickman/Mentzer/Greenwood. Many more hardbacks. Fewer "generic" products as compared to setting specific products. 1989-1993: 2e, The First Wave, an even huger explosion of product, largely stemming from the product of the Silver Age Explosion (more FR, more RL, more DL, more NWPs with kits built around the NWPs, etc., etc., etc.) Pretty much no generic setting products. Abandonment of the traditional 24 to 32 page adventure module. Love affair with boxed sets begins. 1994-1997: 2e, The Second Wave, just as much product, but an attempt to make up new stuff... Planescape, Birthright, the Options books, etc. Retirement (temporary in some cases) of such old warhorses as Greyhawk, Dragon Lance, Mystara, etc. 1998-2000: WotC 2e, attempted revival of Greyhawk and rebirth of "the dungeon" (Return to Tomb of Horrors, etc.). Overall attempt to re-connect with and re-explore older IP (Rod of Seven Parts, Paladin in Hell, etc.) Much less product. Cordell, Monte Cook, other future "3e" designers become main contributors. Love affair with boxed sets ends. [/QUOTE]
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