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*TTRPGs General
Were the 80s really the Golden Age of D&D?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5016425" data-attributes="member: 19675"><p>Eventually, <em>I</em> got used to it.</p><p></p><p>However, it continued to be a problem for some, so I tried that as well.</p><p></p><p>For the most part, things worked out OK, but for some, you'd hand them a rulebook or a photocopied bit of info and it resulted in continued confusion.</p><p></p><p>(I didn't feel like permanently marking up a rulebook for them, so...)</p><p></p><p>The point, though, is not that one can modify something to make it work- I bet its next to impossible to find someone running an RPG 100% RAW- its that the design decision to use hex was a quirk that turned into a speedbump. As it did for a few gamers of my acquaintance, it may have even contributed to a more widespread dissatisfaction with the game.</p><p></p><p>Instead of using hex, the designer could have used normal base 10, and used a symbol to keep the stats distinct.</p><p></p><p>The example given in the rulebook was a PC with a UPP of 777B77. In base 10, it could have been 7*7*7*11*7*7, and <em>no</em> confusion would have resulted.</p><p></p><p>(Yes, I realize this introduces more characters into the printing process, resulting in higher costs, which might have been a real concern. OTOH, the book itself occasionally uses phrases like "Any character with a social standing of B (11) or greater..." which adds even more characters to the process. Is it a wash? I can't say, and I'm certainly not going to track this character by character from Book 0 to Book 9.</p><p></p><p>Plus, they wouldn't have needed the "Intro to hexadecimal" portion of the book at all...)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5016425, member: 19675"] Eventually, [I]I[/I] got used to it. However, it continued to be a problem for some, so I tried that as well. For the most part, things worked out OK, but for some, you'd hand them a rulebook or a photocopied bit of info and it resulted in continued confusion. (I didn't feel like permanently marking up a rulebook for them, so...) The point, though, is not that one can modify something to make it work- I bet its next to impossible to find someone running an RPG 100% RAW- its that the design decision to use hex was a quirk that turned into a speedbump. As it did for a few gamers of my acquaintance, it may have even contributed to a more widespread dissatisfaction with the game. Instead of using hex, the designer could have used normal base 10, and used a symbol to keep the stats distinct. The example given in the rulebook was a PC with a UPP of 777B77. In base 10, it could have been 7*7*7*11*7*7, and [I]no[/I] confusion would have resulted. (Yes, I realize this introduces more characters into the printing process, resulting in higher costs, which might have been a real concern. OTOH, the book itself occasionally uses phrases like "Any character with a social standing of B (11) or greater..." which adds even more characters to the process. Is it a wash? I can't say, and I'm certainly not going to track this character by character from Book 0 to Book 9. Plus, they wouldn't have needed the "Intro to hexadecimal" portion of the book at all...) [/QUOTE]
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