Sanglorian
Adventurer
Hi folks,
I was wondering whether people who've been playing 4E for a while now think that the four roles of leader, defender, striker and controller were correctly identified, or whether there might be more (or fewer).
For example, I know Sacred Barbeque splits the controller role into controller and blaster, with the controller imposing conditions (and area effect conditions) but the blaster doing large damage in an area.
Or even the monster roles suggest some expansion: you could split the striker into skirmisher (high mobility, moderate damage), brute (high HP, low defences, high damage), artillery (high damage at range, low defences, low HP) and lurker (high stealth, high damage), could treat leader as a rider applied to other roles instead of a role in its own right, etc.
I've never played League of Legends, but looking at its roles you can see a different way of divvying stuff up: assassin (high mobility, high stealth, high damage), fighter (generalist), mage (ranged, area effect, conditions), marksman (ranged, low defences, high damage), support (buffs, heals, crowd control), tank (absorb hits and lock down enemies).
What do you folks think?
EDIT: And reading a bit more about the League of Legends jungler, it looks like that serves another role: the long game. Minimising the risk of a decisive win from the enemy team and increasing resources for own team.
I was wondering whether people who've been playing 4E for a while now think that the four roles of leader, defender, striker and controller were correctly identified, or whether there might be more (or fewer).
For example, I know Sacred Barbeque splits the controller role into controller and blaster, with the controller imposing conditions (and area effect conditions) but the blaster doing large damage in an area.
Or even the monster roles suggest some expansion: you could split the striker into skirmisher (high mobility, moderate damage), brute (high HP, low defences, high damage), artillery (high damage at range, low defences, low HP) and lurker (high stealth, high damage), could treat leader as a rider applied to other roles instead of a role in its own right, etc.
I've never played League of Legends, but looking at its roles you can see a different way of divvying stuff up: assassin (high mobility, high stealth, high damage), fighter (generalist), mage (ranged, area effect, conditions), marksman (ranged, low defences, high damage), support (buffs, heals, crowd control), tank (absorb hits and lock down enemies).
What do you folks think?
EDIT: And reading a bit more about the League of Legends jungler, it looks like that serves another role: the long game. Minimising the risk of a decisive win from the enemy team and increasing resources for own team.
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