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General Tabletop Discussion
*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6308496" data-attributes="member: 82106"><p>I never really got the 'homogeneous' thing, but I agree, they are design templates for classes, and for parties. One of the key things to note with 4e is that class design was VERY successful, there are really no 'broken' unusable classes. Even the 'worst' classes have a clear design function. The 'worst class in the game' (usually considered to be the Binder IME) is perfectly playable and can pull its own weight unless you have a group filled with hard-core tactical optimizers. </p><p></p><p>Clearly roles did something for the game. They VERY clearly helped class designers focus their efforts and made them think about the tactical dimensions of their designs right from the start. It also let them think about THEME and not worry as much about the details of the tactical dimension. </p><p></p><p>I'm sad to see WotC throwing out such an excellent design technique. I predict we will get a raft of poor quality 5e classes as a result. Ones that don't clearly do anything well and lack anything remotely like tactical effectiveness.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6308496, member: 82106"] I never really got the 'homogeneous' thing, but I agree, they are design templates for classes, and for parties. One of the key things to note with 4e is that class design was VERY successful, there are really no 'broken' unusable classes. Even the 'worst' classes have a clear design function. The 'worst class in the game' (usually considered to be the Binder IME) is perfectly playable and can pull its own weight unless you have a group filled with hard-core tactical optimizers. Clearly roles did something for the game. They VERY clearly helped class designers focus their efforts and made them think about the tactical dimensions of their designs right from the start. It also let them think about THEME and not worry as much about the details of the tactical dimension. I'm sad to see WotC throwing out such an excellent design technique. I predict we will get a raft of poor quality 5e classes as a result. Ones that don't clearly do anything well and lack anything remotely like tactical effectiveness. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
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