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Were the four roles correctly identified, or are there others?
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<blockquote data-quote="Nagol" data-source="post: 6308793" data-attributes="member: 23935"><p>I came to a similar conclusion during my review of the game -- power wasn't the problem per se. Limited access to common trope abilities such as flight, long-distance travel, wide-ranging effects, and long-ranged attacks was.</p><p></p><p></p><p></p><p>For me, it was because I like and run superheroic games and I don't often run cinematic action-adventure games. </p><p></p><p></p><p></p><p>Or actively work on discovering alternative ways to bypass those combats in 1E and less so in 2E. 3E is where I saw players specifically looking for extra combats to bolster their xp. A couple of the characters were fond of loudly discussing as they traveled through the woods "Oh, we're just a pair of dwarves laden down with all the treasure from the dungeon! Too bad we're so injured and weak! We may have to drop all this treasure!" in an effort to increase wandering monster encounters.</p><p></p><p></p><p></p><p>They were smart choices if the intent was to design an action-adventure game though I'd probably have broadened the choices to cover action more than they did.</p><p></p><p>They were poor choices if the intent was to design a game closer to D&D roots where combat was a thing that was threatened constantly, happened frequently, but where the characters could and should work to limit it to fights of value.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6308793, member: 23935"] I came to a similar conclusion during my review of the game -- power wasn't the problem per se. Limited access to common trope abilities such as flight, long-distance travel, wide-ranging effects, and long-ranged attacks was. For me, it was because I like and run superheroic games and I don't often run cinematic action-adventure games. Or actively work on discovering alternative ways to bypass those combats in 1E and less so in 2E. 3E is where I saw players specifically looking for extra combats to bolster their xp. A couple of the characters were fond of loudly discussing as they traveled through the woods "Oh, we're just a pair of dwarves laden down with all the treasure from the dungeon! Too bad we're so injured and weak! We may have to drop all this treasure!" in an effort to increase wandering monster encounters. They were smart choices if the intent was to design an action-adventure game though I'd probably have broadened the choices to cover action more than they did. They were poor choices if the intent was to design a game closer to D&D roots where combat was a thing that was threatened constantly, happened frequently, but where the characters could and should work to limit it to fights of value. [/QUOTE]
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Were the four roles correctly identified, or are there others?
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