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General Tabletop Discussion
*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
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<blockquote data-quote="GSHamster" data-source="post: 6308926" data-attributes="member: 20187"><p>I don't think this works in a game with melee strikers (or other roles). If a striker and defender are both within attack range. The optimal thing to do is attack the striker. The striker is both more dangerous and more fragile. Attacking a defender is simply a sub-optimal move. Thus the game requires extra mechanics to punish that choice.</p><p></p><p>Look at how players approach a mixed group of monsters. They will gut the healer and mage first, and then move on to the rest.</p><p></p><p></p><p></p><p>This is not true. Threat is actually a complication to induce better gameplay. The simplest, easiest method to do targeting for an AI is to attack the person doing the most damage, rather than the person doing the most threat. MMOs deliberately choose not to do this in order to create space for the Defender role.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 6308926, member: 20187"] I don't think this works in a game with melee strikers (or other roles). If a striker and defender are both within attack range. The optimal thing to do is attack the striker. The striker is both more dangerous and more fragile. Attacking a defender is simply a sub-optimal move. Thus the game requires extra mechanics to punish that choice. Look at how players approach a mixed group of monsters. They will gut the healer and mage first, and then move on to the rest. This is not true. Threat is actually a complication to induce better gameplay. The simplest, easiest method to do targeting for an AI is to attack the person doing the most damage, rather than the person doing the most threat. MMOs deliberately choose not to do this in order to create space for the Defender role. [/QUOTE]
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Community
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*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
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