Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6309054" data-attributes="member: 5143"><p>I don't think they were disabled for the same reason everyone else said. They were just made more useful. You don't have to take minuses, use special equipment or have a special build to be able to non-lethally fight someone. If the group wants to keep an enemy alive, they will be. If they choose not to, the person doing non-lethal isn't punishing the party.</p><p></p><p>It really isn't any different. In 3.5e, if someone was doing non-lethal it just meant we had to hit it another time or two with lethal damage to kill it. It was still possible for someone to accidentally kill the creature that had non-lethal on it. After all, if a creature had 50 hitpoints and had taken 35 lethal and 10 non-lethal, an attack for 15 lethal still killed the enemy.</p><p></p><p></p><p>Because 95% of the standard D&D plots exclude all those other ways.</p><p></p><p>Here's the average D&D scenario involving that dragon:</p><p></p><p>The PCs are asked to recover a powerful magic item hidden in a dragon hoard by the King. The dragon discovered the item recently and picked it up and brought it back to his lair. He loves the item and finds that it completes his collection completely. He will not give it up for anything. He is a dragon, he is extremely overconfident, capable of defeating almost anything to come into his lair and he knows it. He's also Chaotic Evil which means he loves causing chaos and suffering whenever possible. The more chaos and suffering he creates, the happier he is. If the PCs want the item, he'd tell them no just because it is more fun to see them suffer. The dragon hates intruders and loves his privacy. He loves killing because he loves the look on people's faces as they die and the sounds they make when they scream, being Chaotic Evil. He regularly makes trips to the nearby villages in order to capture and eat villagers to sate his hunger and there are bounties on his head from at least 5 different villages. The King is amongst these people and will offer a larger bounty than all the other villages if you bring back the dragon's head.</p><p></p><p>The item is in a magically locked chest in a secret chamber at the back of his cave since he valued it so much that he locked it up specially. His lair has wards on it that inform him when any creature enters it. It will even wake him from sleep. The wards detect even invisible creatures.</p><p></p><p>Now, if you have a DM who runs that as written, find me a group of adventurers where that DOESN'T end in combat. Half the party will want to kill the dragon simply because it is in the way and talking to it takes effort. The other half will want to kill it simply because they are good aligned and don't want the dragon taking any more lives. Even if you get the rare group who is extremely uncaring and yet diplomatic who want to talk to the dragon and don't care that it is slaughtering people....then you have the bounty on its head which means they might just do it for the money. Even if you get past all of that, the dragon isn't willing to negotiate or befriend them. It wants them out of his house and doesn't want them to come back. Or, more likely, it wants to kill them just to hear them scream. There might be a brief negotiation followed by the dragon trying to kill them.</p><p></p><p>Is it possible that there's a scenario where you sneak past or befriend a dragon? Sure. But it's likely if that scenario exists, it is because your DM planned for it to be a non-combat encounter all along. I've almost never seen a situation where a combat encounter was turned into a non-combat encounter. Most D&D combats are set up to be nearly unavoidable on purpose. You don't see Conan negotiating with the Evil Cultists about to summon their Ancient God for a reason.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6309054, member: 5143"] I don't think they were disabled for the same reason everyone else said. They were just made more useful. You don't have to take minuses, use special equipment or have a special build to be able to non-lethally fight someone. If the group wants to keep an enemy alive, they will be. If they choose not to, the person doing non-lethal isn't punishing the party. It really isn't any different. In 3.5e, if someone was doing non-lethal it just meant we had to hit it another time or two with lethal damage to kill it. It was still possible for someone to accidentally kill the creature that had non-lethal on it. After all, if a creature had 50 hitpoints and had taken 35 lethal and 10 non-lethal, an attack for 15 lethal still killed the enemy. Because 95% of the standard D&D plots exclude all those other ways. Here's the average D&D scenario involving that dragon: The PCs are asked to recover a powerful magic item hidden in a dragon hoard by the King. The dragon discovered the item recently and picked it up and brought it back to his lair. He loves the item and finds that it completes his collection completely. He will not give it up for anything. He is a dragon, he is extremely overconfident, capable of defeating almost anything to come into his lair and he knows it. He's also Chaotic Evil which means he loves causing chaos and suffering whenever possible. The more chaos and suffering he creates, the happier he is. If the PCs want the item, he'd tell them no just because it is more fun to see them suffer. The dragon hates intruders and loves his privacy. He loves killing because he loves the look on people's faces as they die and the sounds they make when they scream, being Chaotic Evil. He regularly makes trips to the nearby villages in order to capture and eat villagers to sate his hunger and there are bounties on his head from at least 5 different villages. The King is amongst these people and will offer a larger bounty than all the other villages if you bring back the dragon's head. The item is in a magically locked chest in a secret chamber at the back of his cave since he valued it so much that he locked it up specially. His lair has wards on it that inform him when any creature enters it. It will even wake him from sleep. The wards detect even invisible creatures. Now, if you have a DM who runs that as written, find me a group of adventurers where that DOESN'T end in combat. Half the party will want to kill the dragon simply because it is in the way and talking to it takes effort. The other half will want to kill it simply because they are good aligned and don't want the dragon taking any more lives. Even if you get the rare group who is extremely uncaring and yet diplomatic who want to talk to the dragon and don't care that it is slaughtering people....then you have the bounty on its head which means they might just do it for the money. Even if you get past all of that, the dragon isn't willing to negotiate or befriend them. It wants them out of his house and doesn't want them to come back. Or, more likely, it wants to kill them just to hear them scream. There might be a brief negotiation followed by the dragon trying to kill them. Is it possible that there's a scenario where you sneak past or befriend a dragon? Sure. But it's likely if that scenario exists, it is because your DM planned for it to be a non-combat encounter all along. I've almost never seen a situation where a combat encounter was turned into a non-combat encounter. Most D&D combats are set up to be nearly unavoidable on purpose. You don't see Conan negotiating with the Evil Cultists about to summon their Ancient God for a reason. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
Top