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General Tabletop Discussion
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Were the four roles correctly identified, or are there others?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6309226" data-attributes="member: 82106"><p>If you play high level 4e you can quite easily have a supers type game. In fact I'd say that's the intended path. The game starts with action heroes and then at some point they grow larger than just "larger than life" and become mystical figures. This is why <em>Santiago</em> works as a 4e-based thing. The skill/SC system also helps because its only very loosely connected to specific narrative. You can always set DCs such that lifting mountains or leaping 500' chasms is part and parcel for higher level PCs.</p><p></p><p></p><p></p><p>Well, you have to design adventures a bit differently. I found it was quite easy to encourage the players to focus on the meaningful encounters and avoid the ones that were really SUPPOSED to be avoided. Then you can do fun things like give out some extra rewards to the party that is willing to go ahead and try to stretch their day that much further by killing the orc guards for their purses or whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6309226, member: 82106"] If you play high level 4e you can quite easily have a supers type game. In fact I'd say that's the intended path. The game starts with action heroes and then at some point they grow larger than just "larger than life" and become mystical figures. This is why [i]Santiago[/i] works as a 4e-based thing. The skill/SC system also helps because its only very loosely connected to specific narrative. You can always set DCs such that lifting mountains or leaping 500' chasms is part and parcel for higher level PCs. Well, you have to design adventures a bit differently. I found it was quite easy to encourage the players to focus on the meaningful encounters and avoid the ones that were really SUPPOSED to be avoided. Then you can do fun things like give out some extra rewards to the party that is willing to go ahead and try to stretch their day that much further by killing the orc guards for their purses or whatever. [/QUOTE]
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Community
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Were the four roles correctly identified, or are there others?
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