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Were the four roles correctly identified, or are there others?
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<blockquote data-quote="Neonchameleon" data-source="post: 6309348" data-attributes="member: 87792"><p>Good point. I ran the AC numbers but didn't run the damage. As a rule of thumb the fighter's static damage should be <em>approximately</em> the same as the rogue's. So if the rogue does xd6+15 damage, the fighter should be doing yd+15.</p><p></p><p>Floor level static damage for a fighter who started at Str 18 should be at level 12:</p><p></p><p>4 (stat) + 1 (stat increase) + 3 (+3 weapon) +2 (weapon focus) +2 (Iron Armbands of Power - Heroic Tier) = +12</p><p></p><p>That's not high, it's just a baseline. The fighter should be doing more than that.</p><p></p><p>Also if the rogue is doing 5d6 damage at paragon tier, and their sneak attack is 3d6 that means they are using a [2W] power. Let's give the fighter the same advantage. And take into account the fighter also gets a free +1 to hit.</p><p></p><p>So. If the rogue's hitting 65% of the time the fighter should be hitting <em>at least</em> 55% of the time (Combat Advantage). Without CA the fighter is one of the most accurate classes in the game.</p><p></p><p>If the rogue's doing 5d6+15 damage (average 32.5), the fighter should be doing <em>at least</em> 2d8+12 damage (and this is a minimum for competence for level 12). (average 21). They are then threatening on their Combat Challenge to do a further d8+12 (average 16.5). </p><p></p><p>More likely if the rogue is doing 5d6+15 damage with a shortsword is that the fighter will be doing 2d10+15 damage with a bastard sword and threatening another d10+15 and at least one of those attacks will have Combat Advantage, so will match the rogue's to hit.</p><p></p><p>So. It's two points easier to hit the rogue than the scale-and-large-shield fighter. This much is true. But is that <em>really</em> what you want to do?</p><p></p><p>d8+7 damage as a fighter? I've seen that at level two and it's very possible at level one (+1 longsword, Weapon Focus, Str 20). What is your level 12 fighter playing at that they are doing so little damage? Fighters who don't deal damage can not do their job.</p><p></p><p>And the difference between damage-defenders (I'm excluding Paladins and Swordmages) and strikers is that you can adjust your tactics much more easily to turn defenders into "just" something scary. Strikers almost always perform, defenders (chiefly fighters) can outmatch strikers if the enemy lets them. But most of the time strikers <em>will</em> do more damage because no one in their senses will take their eyes off the fighter. And strikers have much more control over where their damage is applied than defenders - the bodyguard is dispatched at the defender which lets the striker dart through to shank the mage.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6309348, member: 87792"] Good point. I ran the AC numbers but didn't run the damage. As a rule of thumb the fighter's static damage should be [I]approximately[/I] the same as the rogue's. So if the rogue does xd6+15 damage, the fighter should be doing yd+15. Floor level static damage for a fighter who started at Str 18 should be at level 12: 4 (stat) + 1 (stat increase) + 3 (+3 weapon) +2 (weapon focus) +2 (Iron Armbands of Power - Heroic Tier) = +12 That's not high, it's just a baseline. The fighter should be doing more than that. Also if the rogue is doing 5d6 damage at paragon tier, and their sneak attack is 3d6 that means they are using a [2W] power. Let's give the fighter the same advantage. And take into account the fighter also gets a free +1 to hit. So. If the rogue's hitting 65% of the time the fighter should be hitting [I]at least[/I] 55% of the time (Combat Advantage). Without CA the fighter is one of the most accurate classes in the game. If the rogue's doing 5d6+15 damage (average 32.5), the fighter should be doing [I]at least[/I] 2d8+12 damage (and this is a minimum for competence for level 12). (average 21). They are then threatening on their Combat Challenge to do a further d8+12 (average 16.5). More likely if the rogue is doing 5d6+15 damage with a shortsword is that the fighter will be doing 2d10+15 damage with a bastard sword and threatening another d10+15 and at least one of those attacks will have Combat Advantage, so will match the rogue's to hit. So. It's two points easier to hit the rogue than the scale-and-large-shield fighter. This much is true. But is that [I]really[/I] what you want to do? d8+7 damage as a fighter? I've seen that at level two and it's very possible at level one (+1 longsword, Weapon Focus, Str 20). What is your level 12 fighter playing at that they are doing so little damage? Fighters who don't deal damage can not do their job. And the difference between damage-defenders (I'm excluding Paladins and Swordmages) and strikers is that you can adjust your tactics much more easily to turn defenders into "just" something scary. Strikers almost always perform, defenders (chiefly fighters) can outmatch strikers if the enemy lets them. But most of the time strikers [I]will[/I] do more damage because no one in their senses will take their eyes off the fighter. And strikers have much more control over where their damage is applied than defenders - the bodyguard is dispatched at the defender which lets the striker dart through to shank the mage. [/QUOTE]
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