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General Tabletop Discussion
*Dungeons & Dragons
Were the four roles correctly identified, or are there others?
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<blockquote data-quote="Neonchameleon" data-source="post: 6310416" data-attributes="member: 87792"><p>Of course. But you can make ranged attacks...</p><p></p><p></p><p></p><p>Actually I'm going to disagree with you there. The 3.5 (as opposed to the terrible 3.0) Bard is in my opinion possibly the best designed class in the core rules. You just need to be good at seeing synergies (and a couple of quite frankly broken things like the Glibness spell). With Bardic Lore they make better skill monkeys than the Rogue (and that's before they turn invisible, change shape, and fly) and Alter Self: Lizardman is absurdly useful for a melee skirmisher. And then there are shenanigans such as <em>really</em> loud Bardic Music to set a city on fire or hitting a major orc camp at 4th level with a Druid, a Bard, and an Artificer at a run (the Artificer gave everyone orcbane weapons, the Bard had buffed their music to +4/+4, and the druid and pet covered the rest; there wasnt enough time for even the orc chieftains to scream normally while the bard kept their music up through the <em>Message </em>spell). There's a reason Bards are tier 3.</p><p></p><p></p><p></p><p>People hate the Bladesinger in part because of using encounter spells in their daily slots - but forget that they'll be combining them with Bladesong for +2 to hit and +5/tier damage for a wizard-sized AoE. Which means that when Bladesingers use their dailies they come off like Sorceror dailies. It looks a lot weaker than it is especially as the first two rounds are normally the most important.</p><p></p><p> </p><p></p><p>Unless you get to poison people out of combat, Executioner straight up loses to the Thief - and loses pretty badly.</p><p></p><p></p><p></p><p>Vampires work at heroic tier but don't step up beyond that.</p><p></p><p></p><p></p><p>Yup <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6310416, member: 87792"] Of course. But you can make ranged attacks... Actually I'm going to disagree with you there. The 3.5 (as opposed to the terrible 3.0) Bard is in my opinion possibly the best designed class in the core rules. You just need to be good at seeing synergies (and a couple of quite frankly broken things like the Glibness spell). With Bardic Lore they make better skill monkeys than the Rogue (and that's before they turn invisible, change shape, and fly) and Alter Self: Lizardman is absurdly useful for a melee skirmisher. And then there are shenanigans such as [I]really[/I] loud Bardic Music to set a city on fire or hitting a major orc camp at 4th level with a Druid, a Bard, and an Artificer at a run (the Artificer gave everyone orcbane weapons, the Bard had buffed their music to +4/+4, and the druid and pet covered the rest; there wasnt enough time for even the orc chieftains to scream normally while the bard kept their music up through the [I]Message [/I]spell). There's a reason Bards are tier 3. People hate the Bladesinger in part because of using encounter spells in their daily slots - but forget that they'll be combining them with Bladesong for +2 to hit and +5/tier damage for a wizard-sized AoE. Which means that when Bladesingers use their dailies they come off like Sorceror dailies. It looks a lot weaker than it is especially as the first two rounds are normally the most important. Unless you get to poison people out of combat, Executioner straight up loses to the Thief - and loses pretty badly. Vampires work at heroic tier but don't step up beyond that. Yup :) [/QUOTE]
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Were the four roles correctly identified, or are there others?
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