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<blockquote data-quote="SiderisAnon" data-source="post: 5654486" data-attributes="member: 44949"><p>* Prophecy is notoriously vague. Use that to your advantage. "As we can see from the additional signs we have received, Joe is also among the chosen."</p><p></p><p>* Just because you're chosen doesn't mean you WILL succeed, just that you're one of the few who has a chance. There could be many chosen waiting to step in, or a select handful. New ones might not be revealed until the old ones die or fall aside. "When Tom died, his destiny passed to Joe."</p><p></p><p>* History can be "rewritten" when you didn't have all the facts at the time. TV shows do this thing all the time. (Like how they added another sister in "Charmed".) Only children of this one noble can complete the mission? Turns out Joe is an illegitimate son nobody knew about. Only people who were blessed by the dying martyr can enter the tomb? Well, Joe was in the next room/had been there just before/was blessed with the blood of the dying martyr later.</p><p></p><p>* You just didn't know this person was one of the chosen. Everyone got the same dream, but Joe was 1,000 miles away so it's taken him a while to get here to help.</p><p></p><p>* The gods change their minds. </p><p></p><p></p><p>Mostly you have to pick a reason that your group of players can buy into. If you know your group is likely to change players a lot, give yourself a lot of wiggle room when setting up the scenario. Make sure there's always at least a little wiggle room anyway, just in case a character dies or real life gets in the way.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5654486, member: 44949"] * Prophecy is notoriously vague. Use that to your advantage. "As we can see from the additional signs we have received, Joe is also among the chosen." * Just because you're chosen doesn't mean you WILL succeed, just that you're one of the few who has a chance. There could be many chosen waiting to step in, or a select handful. New ones might not be revealed until the old ones die or fall aside. "When Tom died, his destiny passed to Joe." * History can be "rewritten" when you didn't have all the facts at the time. TV shows do this thing all the time. (Like how they added another sister in "Charmed".) Only children of this one noble can complete the mission? Turns out Joe is an illegitimate son nobody knew about. Only people who were blessed by the dying martyr can enter the tomb? Well, Joe was in the next room/had been there just before/was blessed with the blood of the dying martyr later. * You just didn't know this person was one of the chosen. Everyone got the same dream, but Joe was 1,000 miles away so it's taken him a while to get here to help. * The gods change their minds. Mostly you have to pick a reason that your group of players can buy into. If you know your group is likely to change players a lot, give yourself a lot of wiggle room when setting up the scenario. Make sure there's always at least a little wiggle room anyway, just in case a character dies or real life gets in the way. [/QUOTE]
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