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<blockquote data-quote="nikolai" data-source="post: 1489213" data-attributes="member: 10130"><p>The good news is the official rules for <strong>all</strong> were-beasts are online in the SRD:</p><p></p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monstersKtoL.html#lycanthrope" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/monstersKtoL.html#lycanthrope</a></p><p></p><p>No exact rules for were-weasels are there. But look at the <strong>Creating a Lycanthope</strong> section and you can generalise from it. Strickly speaking, you can only be a were-beast when the beast is within one size category of you (Small, Medium, or Large for a human). Weasels are tiny and no good for a beast-form, but medium dire weasels are fine.</p><p></p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monstersDitoDo.html#dire-weasel" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/monstersDitoDo.html#dire-weasel</a></p><p></p><p>The results are nasty! +4 Str, +8 Dex & +2 Wis; a higher Dex bonus than even a were-rat. Alertness, Stealthy, Iron Will & Weapon Finesse feats. CR 4 (for level 1 human). You don't get the constitution or natural armour of a were-boar (it's CR equal), but the stealth and Dex make up for it. You also get the Attach and Blood Drain special abilities.</p><p></p><p><strong>Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.</strong></p><p><strong></strong></p><p><strong>Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.</strong></p><p></p><p>I'm not entirely sure how these work. Blood drain has been (rightly!) weakened since 3e. Presumably you can still make a bite attack on your turn while attached? Can you grapple while attached?</p></blockquote><p></p>
[QUOTE="nikolai, post: 1489213, member: 10130"] The good news is the official rules for [b]all[/b] were-beasts are online in the SRD: [url]http://www.systemreferencedocuments.org/35/sovelior_sage/monstersKtoL.html#lycanthrope[/url] No exact rules for were-weasels are there. But look at the [b]Creating a Lycanthope[/b] section and you can generalise from it. Strickly speaking, you can only be a were-beast when the beast is within one size category of you (Small, Medium, or Large for a human). Weasels are tiny and no good for a beast-form, but medium dire weasels are fine. [url]http://www.systemreferencedocuments.org/35/sovelior_sage/monstersDitoDo.html#dire-weasel[/url] The results are nasty! +4 Str, +8 Dex & +2 Wis; a higher Dex bonus than even a were-rat. Alertness, Stealthy, Iron Will & Weapon Finesse feats. CR 4 (for level 1 human). You don't get the constitution or natural armour of a were-boar (it's CR equal), but the stealth and Dex make up for it. You also get the Attach and Blood Drain special abilities. [b]Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature. Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.[/b] I'm not entirely sure how these work. Blood drain has been (rightly!) weakened since 3e. Presumably you can still make a bite attack on your turn while attached? Can you grapple while attached? [/QUOTE]
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