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Werebear Monk?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5155735" data-attributes="member: 35909"><p>As others noted, you can use ANY part of your body to make an unarmed strike, so the werebear monk should be able to use claws and bite as secondary natural attacks after the unarmed flurry. Lesson here: If you're the monk's enemy, you <strong>really</strong> don't want to stand there and trade full attack actions with him. Try to do more skirmishing style fighting if plausible.</p><p></p><p>Really though, it's not that bad. Secondary natural attacks are all at -5 to hit (-2 if he takes multiattack), add only half str bonus to damage, and have weak base dice damage. With the -2 penalty from flurry, which WILL apply to the natural attacks, and medium BAB (and general multiple ability dependency that all monks suffer causing him to have a lower str score than a melee warrior would want to pay for other stats), he won't hit things with a decent AC terribly easy. His level adjustment and d8 HD will make him a bit of a soft target compared to a Fighter, too. DR mitigates that a bit. He's very reliant on full attacks to do his thing, though, so that's a major weakness. I honestly don't see how he'd be any more powerful in combat in your campaign than a Fighter or Barbarian with a greatsword and power attack.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5155735, member: 35909"] As others noted, you can use ANY part of your body to make an unarmed strike, so the werebear monk should be able to use claws and bite as secondary natural attacks after the unarmed flurry. Lesson here: If you're the monk's enemy, you [b]really[/b] don't want to stand there and trade full attack actions with him. Try to do more skirmishing style fighting if plausible. Really though, it's not that bad. Secondary natural attacks are all at -5 to hit (-2 if he takes multiattack), add only half str bonus to damage, and have weak base dice damage. With the -2 penalty from flurry, which WILL apply to the natural attacks, and medium BAB (and general multiple ability dependency that all monks suffer causing him to have a lower str score than a melee warrior would want to pay for other stats), he won't hit things with a decent AC terribly easy. His level adjustment and d8 HD will make him a bit of a soft target compared to a Fighter, too. DR mitigates that a bit. He's very reliant on full attacks to do his thing, though, so that's a major weakness. I honestly don't see how he'd be any more powerful in combat in your campaign than a Fighter or Barbarian with a greatsword and power attack. [/QUOTE]
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