Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Werebear
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eriktheguy" data-source="post: 5115157" data-attributes="member: 83662"><p>These powers are awfully specific. Bear form only allows weak claws and one specific weapon. Classes that use 2 weapons do not benefit, because having a big weapon in the main hand does not make up for having a very weak off-hand claw.</p><p>Basically the hybrid form is a +1 damage buff specifically for two-handed weapon builds and useless for other classes. I don't see any balance issue with just allowing weapons and heavy armor.</p><p></p><p>Monk: unarmed attack does not benefit from claws</p><p>Fighters: shield fighters can't benefit, great weapon fighters with axes tend towards con, but werewolf form requires dex for light armor.</p><p>Barbarian: +1 damage with greataxe</p><p>Rogue: cannot use most of its powers in beast form</p><p>Casters: mostly do not benefit</p><p>Paladin/Cleric: cannot use beast form due to heavy armor</p><p></p><p>Other races with alternate forms tend not to have restrictions on equipment (shifters). The druid on the other hand has equipment restrictions in 'wild form' because they are class specific restrictions. Race powers should try to keep many possible classes in mind.</p><p></p><p>It would be better to phrase the claws as a weapon rather than an attack. For example, a class that uses a non-strength score for melee attacks, or an attack that does not add any ability score bonus to damage, should not add str when an attack is made with the claws. Rangers would add str mod to damage with twin strike! You could simply say:</p><p>You may use your claws as a weapon in bear form. Claws have the off-hand property, a 1d6 damage die, and a +2 proficiency bonus. You may wield claws in any hand not holding or wielding another item.</p><p></p><p>Finally the regeneration is based only on Con, which again excludes many builds. Most racial abilities use a static number or allow the choice of a few ability scores. Those races that do reference a specific ability score usually use one that benefits from your race (ex tieflings and Cha).</p><p></p><p>Ursine rush:</p><p>+1 speed in hybrid form and +2 in bear form</p><p>You said hybrid <strong>is</strong> bear form in the above description</p><p>I think you mean +1 in human/dwarf form and +2 in hybrid form</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5115157, member: 83662"] These powers are awfully specific. Bear form only allows weak claws and one specific weapon. Classes that use 2 weapons do not benefit, because having a big weapon in the main hand does not make up for having a very weak off-hand claw. Basically the hybrid form is a +1 damage buff specifically for two-handed weapon builds and useless for other classes. I don't see any balance issue with just allowing weapons and heavy armor. Monk: unarmed attack does not benefit from claws Fighters: shield fighters can't benefit, great weapon fighters with axes tend towards con, but werewolf form requires dex for light armor. Barbarian: +1 damage with greataxe Rogue: cannot use most of its powers in beast form Casters: mostly do not benefit Paladin/Cleric: cannot use beast form due to heavy armor Other races with alternate forms tend not to have restrictions on equipment (shifters). The druid on the other hand has equipment restrictions in 'wild form' because they are class specific restrictions. Race powers should try to keep many possible classes in mind. It would be better to phrase the claws as a weapon rather than an attack. For example, a class that uses a non-strength score for melee attacks, or an attack that does not add any ability score bonus to damage, should not add str when an attack is made with the claws. Rangers would add str mod to damage with twin strike! You could simply say: You may use your claws as a weapon in bear form. Claws have the off-hand property, a 1d6 damage die, and a +2 proficiency bonus. You may wield claws in any hand not holding or wielding another item. Finally the regeneration is based only on Con, which again excludes many builds. Most racial abilities use a static number or allow the choice of a few ability scores. Those races that do reference a specific ability score usually use one that benefits from your race (ex tieflings and Cha). Ursine rush: +1 speed in hybrid form and +2 in bear form You said hybrid [B]is[/B] bear form in the above description I think you mean +1 in human/dwarf form and +2 in hybrid form [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Werebear
Top