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General Tabletop Discussion
*Dungeons & Dragons
Weretigers and stat adjustments
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<blockquote data-quote="RangerWickett" data-source="post: 77733" data-attributes="member: 63"><p>I'm a little confused by how stat mods work in the animal forms for lycanthropes. One PC in my game is a Lycanthrope with (in human form) Str 14, Dex 16, Con 14.</p><p></p><p>Now, there are two conflicting rules. The description of alternate form says that he assumes the tiger form as if he polymorphed, which would mean he'd get the stats of a standard tiger (Str 23, Dex 15, Con 17). However, there's also a table that says he should add stat modifiers (+12 Str, +4 Dex, +6 Con). Which should I use? </p><p></p><p>Should the PC end up with Str 26, Dex 20, Con 20, or should it just be Str 23, Dex 15, Con 17? We had been running it the former way, but the character is proving wholly overpowered compared to comparable PCs (he's a 5th level barbarian in a 10th level group). He's able to get 3 attacks per round (sometimes 5 if he rakes), all at high bonuses, compared to the 2 attacks of the other PC warriors. And with a rage that lasts for a solid minute, it is rare that he becomes vulnerable in fights.</p><p></p><p>What's the ruling as far as this? Does he get flat stats, or mods?</p><p></p><p>This first became a concern when he slaughtered a company of 40 warriors without taking a scratch (damage reduction 15/silver, and none of the lowly 1st level warriors had silver or magic weapons). Of course, since then the opposing army has put out the word, and everyone's wary for him. I just wanna know if it's worth the hassle to talk to the player about the unbalance in the group.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 77733, member: 63"] I'm a little confused by how stat mods work in the animal forms for lycanthropes. One PC in my game is a Lycanthrope with (in human form) Str 14, Dex 16, Con 14. Now, there are two conflicting rules. The description of alternate form says that he assumes the tiger form as if he polymorphed, which would mean he'd get the stats of a standard tiger (Str 23, Dex 15, Con 17). However, there's also a table that says he should add stat modifiers (+12 Str, +4 Dex, +6 Con). Which should I use? Should the PC end up with Str 26, Dex 20, Con 20, or should it just be Str 23, Dex 15, Con 17? We had been running it the former way, but the character is proving wholly overpowered compared to comparable PCs (he's a 5th level barbarian in a 10th level group). He's able to get 3 attacks per round (sometimes 5 if he rakes), all at high bonuses, compared to the 2 attacks of the other PC warriors. And with a rage that lasts for a solid minute, it is rare that he becomes vulnerable in fights. What's the ruling as far as this? Does he get flat stats, or mods? This first became a concern when he slaughtered a company of 40 warriors without taking a scratch (damage reduction 15/silver, and none of the lowly 1st level warriors had silver or magic weapons). Of course, since then the opposing army has put out the word, and everyone's wary for him. I just wanna know if it's worth the hassle to talk to the player about the unbalance in the group. [/QUOTE]
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Weretigers and stat adjustments
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