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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Weretouched Master:a bit overpowered or playable?
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<blockquote data-quote="Scion" data-source="post: 1765138" data-attributes="member: 5777"><p>I was just looking at this guy the other day.</p><p></p><p>The first four levels are mostly fluff. Giving up likely a full BAB progression class (loss of 2 BAB over the course of 5 levels) and gain a few minor abilities. Likely also losing some avg hp and some skill points.</p><p></p><p>Shifting itself isnt incredibly strong to begin with, basically just an interesting, although typically weaker, version of the barbarians rage.</p><p></p><p>All in all, the only thing that makes it worth it is the level 5 ability, and mostly then only if you are a tiger or bear.</p><p></p><p>The bonus at the end is pretty large, given the appropriate choice, which I think by that time is pretty well deserved.</p><p></p><p>I havent gotten to see it in action so I dont know if the final stat modifiers are too over the top, but I doubt it.</p><p></p><p>The real problem I have with it is the lack of adequate description. Does it take one of the shifting uses per day? how long does is last? One can assume that it takes a use and lasts as long as a normal shifting, but it does not say so. Also, can one also shift while in this form? If not, why not? It says that this version works as polymorph instead.</p><p></p><p>The path I was looking to take was Barb 5/weretouched master 5 for something like the following.</p><p></p><p>HD 5d12+5d8 (avg 60.5)</p><p>BAB +8</p><p>Skills 8*(4+int) + 5*(2+int) = 42 + 13*int</p><p>Saves: F +4/+4=+8 R +1/+4=+5 W +1/+1=+2</p><p></p><p>Abilities: improved uncanny dodge (level 5), rage 2/day, trap sense +1, uncanny dodge (level 5), fast movement, illiteracy.</p><p>Weretouched 1, wild empathy, 2 bonus shifter feats, Weretouched 2, frightful shifting, alternate form.</p><p></p><p>vs</p><p>Barb 10</p><p>HD 10d12 (avg 70.5)</p><p>BAB +10</p><p>Skills: 13*(4+int) = 52 + 13*int</p><p>Saves: F +7 R +3 W+3</p><p></p><p>Abilities: DR 2/-, trap sense +3, rage 3/day, improved uncanny dodge (level 10), uncanny dodge (level 10), fast movement, illiteracy</p><p></p><p>Only one level away from greater rage though, along with an extra attack (+11/+6/+1), and able to be any race desired and possibly haveing a few extra feats open.</p><p></p><p>So basically, it looks like the weretouched can hit pretty hard a few times a day, and gets some intersting abilities, but a good portion of those are needed just to make up for other losses.</p><p></p><p>Just to go over the basic abilities of the weretouched master though.</p><p>Weretouched 1: +2 bonus to a stat while shifting and a natural weapon (or improvement to one already possessed while shifting). Typically the natural weapon damages are pretty low.</p><p></p><p>Wild empathy: Unless one is a ranger or druid (why would a druid enter this prc?) it doesnt do much. d20 + weretouched master level + cha bonus.. woo, not likely to help at level 10+</p><p></p><p>Bonus shifter feat x2: Unfortunately many of the shifter feats are pretty weak. But, having more means more shifting per day and longer shifts. DR 2/silver while shifting can be nice and sortof simulates the barbs DR, somewhat.</p><p></p><p>Weretouched 2: Out of all of these I think the tiger one is the only worthwhile one, but still, some may like the others <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The wolverine one however is just asking to get the weretouched killed.</p><p></p><p>Frightful shifting: If this ever makes a difference I will be surprised. Will save dc of 10+weretouched level +cha mod or be shaken? Shaken is very nice to have on your opponents, however, with such a low dc it is unlikely to matter against anyone that wasnt cannon fodder anyway.</p><p></p><p>Alternate form: this is the big one. It rocks out like crazy. Assuming that useing it takes a shifting use and only lasts as long as a normal shift however, along with being unable to stack shifting and it at the same time, cuts its power down dramatically. The only two that are really worthwhile are tiger and bear, although I could see a really weird bow wielding rat or the wolverine just to be able to shift for huge amounts of time.</p><p></p><p></p><p>I think that the class is fine in total though. Most of its abilities are pretty weak, except for the really strong one at the end. Compared with a straight classed guy it doesnt come out looking incredible nor horrible so that should be fine too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1765138, member: 5777"] I was just looking at this guy the other day. The first four levels are mostly fluff. Giving up likely a full BAB progression class (loss of 2 BAB over the course of 5 levels) and gain a few minor abilities. Likely also losing some avg hp and some skill points. Shifting itself isnt incredibly strong to begin with, basically just an interesting, although typically weaker, version of the barbarians rage. All in all, the only thing that makes it worth it is the level 5 ability, and mostly then only if you are a tiger or bear. The bonus at the end is pretty large, given the appropriate choice, which I think by that time is pretty well deserved. I havent gotten to see it in action so I dont know if the final stat modifiers are too over the top, but I doubt it. The real problem I have with it is the lack of adequate description. Does it take one of the shifting uses per day? how long does is last? One can assume that it takes a use and lasts as long as a normal shifting, but it does not say so. Also, can one also shift while in this form? If not, why not? It says that this version works as polymorph instead. The path I was looking to take was Barb 5/weretouched master 5 for something like the following. HD 5d12+5d8 (avg 60.5) BAB +8 Skills 8*(4+int) + 5*(2+int) = 42 + 13*int Saves: F +4/+4=+8 R +1/+4=+5 W +1/+1=+2 Abilities: improved uncanny dodge (level 5), rage 2/day, trap sense +1, uncanny dodge (level 5), fast movement, illiteracy. Weretouched 1, wild empathy, 2 bonus shifter feats, Weretouched 2, frightful shifting, alternate form. vs Barb 10 HD 10d12 (avg 70.5) BAB +10 Skills: 13*(4+int) = 52 + 13*int Saves: F +7 R +3 W+3 Abilities: DR 2/-, trap sense +3, rage 3/day, improved uncanny dodge (level 10), uncanny dodge (level 10), fast movement, illiteracy Only one level away from greater rage though, along with an extra attack (+11/+6/+1), and able to be any race desired and possibly haveing a few extra feats open. So basically, it looks like the weretouched can hit pretty hard a few times a day, and gets some intersting abilities, but a good portion of those are needed just to make up for other losses. Just to go over the basic abilities of the weretouched master though. Weretouched 1: +2 bonus to a stat while shifting and a natural weapon (or improvement to one already possessed while shifting). Typically the natural weapon damages are pretty low. Wild empathy: Unless one is a ranger or druid (why would a druid enter this prc?) it doesnt do much. d20 + weretouched master level + cha bonus.. woo, not likely to help at level 10+ Bonus shifter feat x2: Unfortunately many of the shifter feats are pretty weak. But, having more means more shifting per day and longer shifts. DR 2/silver while shifting can be nice and sortof simulates the barbs DR, somewhat. Weretouched 2: Out of all of these I think the tiger one is the only worthwhile one, but still, some may like the others ;) The wolverine one however is just asking to get the weretouched killed. Frightful shifting: If this ever makes a difference I will be surprised. Will save dc of 10+weretouched level +cha mod or be shaken? Shaken is very nice to have on your opponents, however, with such a low dc it is unlikely to matter against anyone that wasnt cannon fodder anyway. Alternate form: this is the big one. It rocks out like crazy. Assuming that useing it takes a shifting use and only lasts as long as a normal shift however, along with being unable to stack shifting and it at the same time, cuts its power down dramatically. The only two that are really worthwhile are tiger and bear, although I could see a really weird bow wielding rat or the wolverine just to be able to shift for huge amounts of time. I think that the class is fine in total though. Most of its abilities are pretty weak, except for the really strong one at the end. Compared with a straight classed guy it doesnt come out looking incredible nor horrible so that should be fine too ;) [/QUOTE]
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Weretouched Master:a bit overpowered or playable?
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