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Werewolf Druid building advice
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4892435" data-attributes="member: 19675"><p>First of all, "somatic" doesn't necessarily mean you need to have an actual <strong>hand</strong> to cast the spell- look at the anatomy of the creatures that can cast spells, and you'll see that not all of them have proper hands. Dragons, anyone? Demogorgon?</p><p></p><p>The Celestial Charger (a kind of unicorn) has <em>hooves</em> and it can cast clerical spells.</p><p></p><p><a href="http://www.d20srd.org/srd/monsters/unicorn.htm" target="_blank">http://www.d20srd.org/srd/monsters/unicorn.htm</a></p><p></p><p>Even if your DM doesn't buy that, you could get past that by using the Metamagic Feat Still Spell. Yes, it would boost all of your spells by 1 level, but it still works.</p><p></p><p>Still, you might be surprised at what you can cast.</p><p></p><p>I designed a PC who was an armored sorcerer. Not a UA Battle-Sorcerer, but a regular sorcerer who chose to wear Scale Mail...and a Large shield...<em>and</em> wield a Maul. (And was a total blast to play, FWIW.)</p><p></p><p>Part of what made him work was using spells without somatic components, which took a bit of research on my part.</p><p></p><p>The funny thing was that most of the spells without somatic components were <em>divine </em>spells. That's right- the guys who can already cast in armor have more spells that have no somatic components than the guys whose casting is hindered by armor.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4892435, member: 19675"] First of all, "somatic" doesn't necessarily mean you need to have an actual [B]hand[/B] to cast the spell- look at the anatomy of the creatures that can cast spells, and you'll see that not all of them have proper hands. Dragons, anyone? Demogorgon? The Celestial Charger (a kind of unicorn) has [I]hooves[/I] and it can cast clerical spells. [url]http://www.d20srd.org/srd/monsters/unicorn.htm[/url] Even if your DM doesn't buy that, you could get past that by using the Metamagic Feat Still Spell. Yes, it would boost all of your spells by 1 level, but it still works. Still, you might be surprised at what you can cast. I designed a PC who was an armored sorcerer. Not a UA Battle-Sorcerer, but a regular sorcerer who chose to wear Scale Mail...and a Large shield...[I]and[/I] wield a Maul. (And was a total blast to play, FWIW.) Part of what made him work was using spells without somatic components, which took a bit of research on my part. The funny thing was that most of the spells without somatic components were [I]divine [/I]spells. That's right- the guys who can already cast in armor have more spells that have no somatic components than the guys whose casting is hindered by armor. [/QUOTE]
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