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General Tabletop Discussion
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Werewolf monk... how attacks work.
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<blockquote data-quote="risner" data-source="post: 4771841" data-attributes="member: 62215"><p>1) Where is the 1d4? Unarmed Size bonus? Anyway, whatever it is, it shouldn't be there. If Monk Unarmed does 1d8, it does 1d8 period no matter what (if any) natural weapons you have.</p><p></p><p>2) Yes usable in a full attack action.</p><p></p><p>3) No. You can't Flurry with non Flurryable weapons. Natural Weapons are not Unarmed Weapons (they are Armed Weapons) and as such you can't use them as part of a Flurry.</p><p></p><p>Basically, you want to not use Flurry, but use a Full Attack actions (and forgo the extra Flurry attack) to do your Unarmed Attacks with something your natural weapons don't have. Like Head Butts if you have no Gore attack. Then use your naturals AFTER the iterative.</p><p></p><p>In short, if you Unarmed with a fist, you can't later claw attack with that fist/hand/paw. So make sure to make your Unarmed knee attacks or toe attacks and use claw/claw/bite after.</p><p></p><p></p><p></p><p>Monster Manual I</p><p>In the 300-320 page section where it talks about mixing natural/manufactured.</p><p></p><p></p><p></p><p>There isn't any point in looking at NPC stats for guides to how the rules work. The NPC are written by a different set of people than the rules in any given book like BoED/CompDiv/etc. They are pretty much guaranteed to be wrong. So I don't doubt they gave him the Gore when they shouldn't have. Did you verify he was given the bonus attack from Flurry? Did they just write Flurry when they meant "Full Attack"?</p><p></p><p></p><p></p><p>You mean Full Attack, not Flurry right?</p></blockquote><p></p>
[QUOTE="risner, post: 4771841, member: 62215"] 1) Where is the 1d4? Unarmed Size bonus? Anyway, whatever it is, it shouldn't be there. If Monk Unarmed does 1d8, it does 1d8 period no matter what (if any) natural weapons you have. 2) Yes usable in a full attack action. 3) No. You can't Flurry with non Flurryable weapons. Natural Weapons are not Unarmed Weapons (they are Armed Weapons) and as such you can't use them as part of a Flurry. Basically, you want to not use Flurry, but use a Full Attack actions (and forgo the extra Flurry attack) to do your Unarmed Attacks with something your natural weapons don't have. Like Head Butts if you have no Gore attack. Then use your naturals AFTER the iterative. In short, if you Unarmed with a fist, you can't later claw attack with that fist/hand/paw. So make sure to make your Unarmed knee attacks or toe attacks and use claw/claw/bite after. Monster Manual I In the 300-320 page section where it talks about mixing natural/manufactured. There isn't any point in looking at NPC stats for guides to how the rules work. The NPC are written by a different set of people than the rules in any given book like BoED/CompDiv/etc. They are pretty much guaranteed to be wrong. So I don't doubt they gave him the Gore when they shouldn't have. Did you verify he was given the bonus attack from Flurry? Did they just write Flurry when they meant "Full Attack"? You mean Full Attack, not Flurry right? [/QUOTE]
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Werewolf monk... how attacks work.
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