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Werewolf Teeth Question
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<blockquote data-quote="Deset Gled" data-source="post: 5398848" data-attributes="member: 7808"><p>I think that "trying not to hurt the beast" is a really big part of this. The lower teeth could easily be taken by simply breaking/cutting off the jaw, and taking the teeth out at your leisure. The upper teeth could probably be loosened with an aptly wielded hammer (although damage to the teeth may be an issue). Death would be an eventual result, but not necessarily immediate.</p><p></p><p>To the direct question: werewolf parts would be a great ingredient for a lot of fun things. I have always found crafting in D+D to be kind of dry (though I also think that's a good thing from a rules standpoint). If you have a player that really wants to invest in craft skills so they can get creative with the animal parts, work with them to make it fun. The possibility of poisons, antidotes, and custom magic items is nearly limitless. OTOH, it's really important to make sure the player invests their character properly to do this; you can't just let everyone start to take trophies from fallen foes and turn them into super weapons. That would completely unbalance monsters and equipment.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5398848, member: 7808"] I think that "trying not to hurt the beast" is a really big part of this. The lower teeth could easily be taken by simply breaking/cutting off the jaw, and taking the teeth out at your leisure. The upper teeth could probably be loosened with an aptly wielded hammer (although damage to the teeth may be an issue). Death would be an eventual result, but not necessarily immediate. To the direct question: werewolf parts would be a great ingredient for a lot of fun things. I have always found crafting in D+D to be kind of dry (though I also think that's a good thing from a rules standpoint). If you have a player that really wants to invest in craft skills so they can get creative with the animal parts, work with them to make it fun. The possibility of poisons, antidotes, and custom magic items is nearly limitless. OTOH, it's really important to make sure the player invests their character properly to do this; you can't just let everyone start to take trophies from fallen foes and turn them into super weapons. That would completely unbalance monsters and equipment. [/QUOTE]
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