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Werewolf: The Forsaken Interest Thread
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<blockquote data-quote="Shalimar" data-source="post: 3254098" data-attributes="member: 9600"><p>Dominance gifts are good in general and great for Rahu. You should feel free to take Insight gifts though too, its not stepping on my toes since I'm not, and Insight is one of your tribes gifts.</p><p></p><p>Some other good gifts if you don't want either of the above are Mother Luna's gifts 1 (Partial change) which lets you change only parts of your body if you are trying to avoid being conspicuous, like just your nose from human to wolf for the extra perception dice. The level one Nature gift, speak with beasts can be fun too since we'll have animals in our territory. The level 1 rage gift (Mask of Rage) makes the lunacy that werewolves inflict on humans occur even in your human form and it strengthens it in your non-human forms.</p><p></p><p>As for warding, the ward only keeps new predators from coming into an area, it doesn't kick the current ones out. With the technology ward at level 3, it simply stops complex machines like guns and computers from working within a 5-30 foot area for a short time. It gives werwolfs a leg up in a fight if a human comes after you with guns and chainsaws or other tech stuff. The people ward can keep people out of somewhere werewolves don't want them, like away from part of the park in our territory that houses our pack's locus so no one wants to develop the land, or wanders into the middle of a pack meeting place or something.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 3254098, member: 9600"] Dominance gifts are good in general and great for Rahu. You should feel free to take Insight gifts though too, its not stepping on my toes since I'm not, and Insight is one of your tribes gifts. Some other good gifts if you don't want either of the above are Mother Luna's gifts 1 (Partial change) which lets you change only parts of your body if you are trying to avoid being conspicuous, like just your nose from human to wolf for the extra perception dice. The level one Nature gift, speak with beasts can be fun too since we'll have animals in our territory. The level 1 rage gift (Mask of Rage) makes the lunacy that werewolves inflict on humans occur even in your human form and it strengthens it in your non-human forms. As for warding, the ward only keeps new predators from coming into an area, it doesn't kick the current ones out. With the technology ward at level 3, it simply stops complex machines like guns and computers from working within a 5-30 foot area for a short time. It gives werwolfs a leg up in a fight if a human comes after you with guns and chainsaws or other tech stuff. The people ward can keep people out of somewhere werewolves don't want them, like away from part of the park in our territory that houses our pack's locus so no one wants to develop the land, or wanders into the middle of a pack meeting place or something. [/QUOTE]
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